My goal is to add surface water shader 'pieces' for when it rains, and so I want to add a noise texture to define where puddles form. As I said I dont think this can currently be done with the HLMS listener, but could it be easily added? (NB This would NOT be a different texture per object) I could of course just generate some perlin noise on the fly, which actually would be preferable but this is an exercise to see what can be done, and hopefully might lead to some tutorials
