A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
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Kohedlo
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by Kohedlo » Wed Dec 24, 2014 1:36 pm
The
"Open Space "- is Cosmo-planetal MMOG. The game in cosmo and cyber punk styles, with wery big cosmo world and many star systems with planets and satelities and this game contain elements of simulator. Server powered by Imperial Game Engine. Status of development: early.
[youtube]qjHqkq5IaGg[/youtube]
https://soundcloud.com/igor-pirie/open-space-main-menu
Last edited by
Kohedlo on Sun May 21, 2017 8:51 pm, edited 6 times in total.
0 x
c++ game developer.
current project: Imperial Game Engine 2.5

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c6burns
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by c6burns » Wed Dec 24, 2014 4:19 pm
The hardest part of an MMO is always getting the logo right, so at least you nailed that!
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frostbyte
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by frostbyte » Wed Dec 24, 2014 4:39 pm
the second hardest part is playing cool music while the user is messing with the main menu...
nice music( realy... ) ,but no video or screen-shots?
how many players will this be able to support?
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the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
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Kohedlo
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by Kohedlo » Thu Dec 25, 2014 7:19 am
I know, that trailers and showcase must be created when 75% of product is ready... i planned add details as project is upbuilds.
As for video and screen-pics- is only technicall. Our team is three man. After creating of first client- if people see good- we begin make the proj.
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c++ game developer.
current project: Imperial Game Engine 2.5

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c6burns
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by c6burns » Thu Dec 25, 2014 12:23 pm
Well, good luck! It's a tough job. Keep us up to date.
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Kohedlo
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by Kohedlo » Thu Dec 25, 2014 3:25 pm
Imperial Game Engine developers team contains only one c++ toolset developer, that works in extrime programming mode, w/o weekend avocations. And making Open Space MMORPG i decide is 99,9999% of time is making the engine (IE). And another time is making OS by some developer.
Becaose OS have perspective- we up-to date the game news. After release of first client-build (december 2014- or possibly march 2015), and after rating server by community, the project team was reformed.
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c++ game developer.
current project: Imperial Game Engine 2.5

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frostbyte
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by frostbyte » Fri Dec 26, 2014 1:19 pm
99,9999% of time is making the engine
good call...designing a game is as hard as making a commercial game engine...one person can't focus on all...
the game can be a nice showcase for the engine, but its too much time consuming...
its better to first release the engine asap and let customers and beta users build the show case for you...
epic waits for no one..
good luck...
0 x
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
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Kohedlo
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by Kohedlo » Fri Jan 02, 2015 6:53 pm
the second hardest part is playing cool music while the user is messing with the main menu...
nice music( realy... ) ,but no video or screen-shots?
Some technical tests
[youtube]Y_TBGWYofgc[/youtube]
with left content
[youtube]7oAk_KUG3ME[/youtube]
0 x
c++ game developer.
current project: Imperial Game Engine 2.5

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Kohedlo
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by Kohedlo » Sat Mar 19, 2016 2:01 pm
Now the engine ver.2.5 ready on 55%. And we soon starts our first server. Game in process of building and expands as our physical Universe. MMOG have real scientific-based foundations.
0 x
c++ game developer.
current project: Imperial Game Engine 2.5

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Kohedlo
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by Kohedlo » Sun May 21, 2017 8:42 pm
In few days we plan starts our international server for Open Space MMOG, after buying game hosting.
wellcame for all.
[youtube]qjHqkq5IaGg[/youtube]
http://kohedlostudio.forum2x2.ru/t287-o ... server#430
0 x
c++ game developer.
current project: Imperial Game Engine 2.5
