I've made an object (scenenode) and a animation to make him walk. I've made the animation above another node because I want to control the Y position manually, so that the object is always above the terrain.
The next step is to make him turn into the direction he is walking, but I don't know how to do this. I've tried several ways, but none was successful.
I have two informations that I think are enought to do this job, the actual position and the position he should be placed. So, the direction is the subtraction of those vectors. Now, how do I make him face this direction?
Thanks,
JP.
PS: I've made that with pyogre
