Void Destroyer 2 - [Update with leaving Early Access]

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chaosavy
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Void Destroyer 2 - [Update with leaving Early Access]

Post by chaosavy »

Void Destroyer 2 has left Early Access!

Thank you Ogre3D community for making this possible.


New Trailers -

Gameplay Trailer –


Cinematic Trailer –


Steam Store Page - https://store.steampowered.com/app/3695 ... stroyer_2/
Steam Announcement with more info - https://steamcommunity.com/games/369530 ... 7618948135

--

New Trailer -



--

Update:

New Trailer:
[youtube]lckN9EJJlr8[/youtube]


---

Hey guys!

I haven't posted in a while... Brings back memories.

Since the launch of Void Destroyer - I've been busy working on Void Destroyer 2. Part 2 will be a "open world" "sandbox" game. A bit like Privateer, a bit like Freelancer, a bit like the X games, etc - the stuff of dreams for space sim fans - I hope!

Still a combo of space sim and RTS. However this time focusing more on the "smaller" aspect of piloting a ship - initially - until the player gets a fleet. I've learned this lesson to smooth the learning curve via the first game's release.

Been keeping it under wraps as I decided to change the art style, and its been a bit of a rocky road getting it presentable. Now I'm ready to show it off!

Here's the first trailer:
[youtube]DDbUKgadJ4M[/youtube]

Here's a video "explainer" of the game in its current state:
[youtube]gyMLaMSZFoc[/youtube]

Again I've launched a Kickstarter to help fund the project - though this time - I'm very luckily - able to self fund to some degree thanks to Steam sales of the original game.

If you are into the Kickstarter type thing - check it out:



(if you are curious about the art style - I'm going to do a KS update talking about it - and the process to create it - so I'll probably update this post with it - soon afterwards).

Or you can check out the Coming Soon Page on Steam (the game was pre-approved thanks to being a sequel):

http://store.steampowered.com//app/369530

Like the original game Void Destroyer 2 uses Ogre (version 1.9.0), CEGUI, Bullet (with btOgre) and OgreOggSound.

Thanks to the great Ogre community - without Ogre this wouldn't have been possible.

Some screenshots:

Image

Image

Image

Paul
Last edited by chaosavy on Fri Feb 07, 2020 4:49 am, edited 5 times in total.
Visit http://www.VoidDestroyer.com to check out my space sim project - Void Destroyer

Germanunkol
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Re: Void Destroyer 2 -

Post by Germanunkol »

This looks great!.

Cool that you're continuing with the genre after finishing a first game - few people even get that far.

I like the teaser, and I really like how it turns from an RPG into more of an RPG/RTS mix. Of course the video doesn't tell much, but it looks like you're managing to get a smooth transition from the first to the latter.
Well done, looking forward to more!

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Re: Void Destroyer 2 -

Post by chaosavy »

Thanks!

The sandbox is very basic - but the great thing is that adding onto an existing code base is very easy. Plus there's a strong combat engine from the first game :)


We've (me and contract artist) have been focused mostly on assets for the new art style. Glad that people generally like it - so we can proceed down the direction and hopefully improve it as much as we can.
Visit http://www.VoidDestroyer.com to check out my space sim project - Void Destroyer

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Re: Void Destroyer 2 - [Update with Early Access Trailer]

Post by chaosavy »

Update - new trailer (getting ready for Early Access release - in the upcoming weeks)

[youtube]lckN9EJJlr8[/youtube]
Visit http://www.VoidDestroyer.com to check out my space sim project - Void Destroyer

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chaosavy
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Re: Void Destroyer 2 - [Update with New Early Access Trailer - May 2018]

Post by chaosavy »

New Trailer -


Featuring a new look and feel - using elements from Spacescape.
Visit http://www.VoidDestroyer.com to check out my space sim project - Void Destroyer

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mkultra333
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Re: Void Destroyer 2 - [Update with New Early Access Trailer - May 2018]

Post by mkultra333 »

Looks great. I really like the ship designs and graphics style.
"In theory there is no difference between practice and theory. In practice, there is." - Psychology Textbook.

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chaosavy
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Re: Void Destroyer 2 - [UPDATE - Left Early Access]

Post by chaosavy »

Void Destroyer 2 has left Early Access!

Thank you Ogre3D community for making this possible.


New Trailers -

Gameplay Trailer –


Cinematic Trailer –


Steam Store Page - https://store.steampowered.com/app/3695 ... stroyer_2/
Steam Announcement with more info - https://steamcommunity.com/games/369530 ... 7618948135
Visit http://www.VoidDestroyer.com to check out my space sim project - Void Destroyer

xrgo
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Re: Void Destroyer 2 - [Update with New Early Access Trailer - May 2018]

Post by xrgo »

looking very very nice, I wish you great success!

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Re: Void Destroyer 2 - [Update with leaving Early Access]

Post by EricB »

Dang, you beat me out of early access with not one, but two games. I'm moving too slow.

One thing I noticed is that both of your trailers are quite long. I suggest having at least one 30-second teaser if you plan on doing any paid marketing.

Also, I think I mentioned this before, but you need to bundle VD1+2 together.

Added to my wishlist. When I actually finish my game, I'll be sure to pick it up.
Image

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chaosavy
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Re: Void Destroyer 2 - [Update with leaving Early Access]

Post by chaosavy »

Thanks guys.

It's a 40-100+ hour game so trailers are long too...
Visit http://www.VoidDestroyer.com to check out my space sim project - Void Destroyer

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Re: Void Destroyer 2 - [Update with leaving Early Access]

Post by sercero »

Looks great!

Must have been a lot of work, hope you get the success you deserve.

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Re: Void Destroyer 2 - [Update with leaving Early Access]

Post by TaaTT4 »

Congrats and good luck!
Senior game programmer at Vae Victis
Working on Racecraft

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Re: Void Destroyer 2 - [Update with leaving Early Access]

Post by loath »

yeah this looks amazing! good luck to you!

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