Blank ogre fileds rendering window
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- Gnoblar
- Posts: 10
- Joined: Wed Feb 07, 2018 12:36 pm
Blank ogre fileds rendering window
Hello everybody
This is the first touch with ogre, I got blank fields as attached. Also, I checked the forum and I found a similar problem but in my case may want a different solution.The plugins.cfg is in the project path and the required lib file exist, I don't know why it can not be loaded? I am using Windows 10. Thanks in advance.
Here is the log file:
21:51:07: Creating resource group General
21:51:07: Creating resource group OgreInternal
21:51:08: Creating resource group OgreAutodetect
21:51:08: SceneManagerFactory for type 'DefaultSceneManager' registered.
21:51:08: Registering ResourceManager for type Material
21:51:08: Registering ResourceManager for type Mesh
21:51:08: Registering ResourceManager for type Skeleton
21:51:08: MovableObjectFactory for type 'ParticleSystem' registered.
21:51:08: ArchiveFactory for archive type FileSystem registered.
21:51:08: ArchiveFactory for archive type Zip registered.
21:51:08: ArchiveFactory for archive type EmbeddedZip registered.
21:51:08: DDS codec registering
21:51:08: ETC codec registering
21:51:08: stb_image - v2.15 - public domain JPEG/PNG reader
21:51:08: Supported formats: jpeg,jpg,png,bmp,psd,tga,gif,pic,ppm,pgm,hdr
21:51:08: Registering ResourceManager for type HighLevelGpuProgram
21:51:08: Registering ResourceManager for type Compositor
21:51:08: MovableObjectFactory for type 'Entity' registered.
21:51:08: MovableObjectFactory for type 'Light' registered.
21:51:08: MovableObjectFactory for type 'BillboardSet' registered.
21:51:08: MovableObjectFactory for type 'ManualObject' registered.
21:51:08: MovableObjectFactory for type 'BillboardChain' registered.
21:51:08: MovableObjectFactory for type 'RibbonTrail' registered.
21:51:08: Loading library .\RenderSystem_Direct3D9.lib
21:51:08: InternalErrorException: Could not load dynamic library .\RenderSystem_Direct3D9.lib. System Error: The specified module could not be found.
in DynLib::load at C:\projects\ogre-bsrh7\OgreMain\src\OgreDynLib.cpp (line 111)
-
- OGRE Team Member
- Posts: 1995
- Joined: Sun Mar 30, 2014 2:51 pm
- x 1075
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Re: Blank ogre fileds rendering window
could you paste the contents of your plugins.cfg here?
-
- Gnoblar
- Posts: 10
- Joined: Wed Feb 07, 2018 12:36 pm
Re: Blank ogre fileds rendering window
# Define plugin folder
PluginFolder=F:\\Project\\OgreProject\\lib\\OGRE
# Define plugins
Plugin=RenderSystem_Direct3D9.lib
Plugin=RenderSystem_GL.lib
Plugin=Plugin_ParticleFX.lib
Plugin=Plugin_BSPSceneManager.lib
Plugin=Plugin_OctreeSceneManager.lib
Plugin=Plugin_CgProgramManager.lib
PluginFolder=F:\\Project\\OgreProject\\lib\\OGRE
# Define plugins
Plugin=RenderSystem_Direct3D9.lib
Plugin=RenderSystem_GL.lib
Plugin=Plugin_ParticleFX.lib
Plugin=Plugin_BSPSceneManager.lib
Plugin=Plugin_OctreeSceneManager.lib
Plugin=Plugin_CgProgramManager.lib
-
- OGRE Team Member
- Posts: 1995
- Joined: Sun Mar 30, 2014 2:51 pm
- x 1075
- Contact:
Re: Blank ogre fileds rendering window
only use forward slashes "/" in the PluginFolder and drop the ".lib" suffixes in the Plugin lines.
-
- Gnoblar
- Posts: 10
- Joined: Wed Feb 07, 2018 12:36 pm
Re: Blank ogre fileds rendering window
The same output and the same error in the log file
-
- Gremlin
- Posts: 180
- Joined: Tue Nov 25, 2008 10:58 am
- Location: Kristiansand, Norway
- x 23
- Contact:
Re: Blank ogre fileds rendering window
are your plugins.cfg located at the same place as your executable?
Are you running debug or release?
Here is a example plugin.cfg where the config file is located where the executable is:
Release (C:\development\ogre\build\bin\Release\plugins.cfg) :
Debug (C:\development\ogre\build\bin\Debug\plugins_d.cfg):
by placing it there and adding '.' as plugin folder it then means it's relative to the exectutable.
Meaning you can move the files around, not good practice to have a full path defined.
Are you running debug or release?
Here is a example plugin.cfg where the config file is located where the executable is:
Release (C:\development\ogre\build\bin\Release\plugins.cfg) :
Code: Select all
# Define plugin folder
PluginFolder=.
# Define plugins
Plugin=RenderSystem_Direct3D11
Plugin=RenderSystem_GL3Plusl
Plugin=Plugin_ParticleFX
Code: Select all
# Define plugin folder
PluginFolder=.
# Define plugins
Plugin=RenderSystem_Direct3D11_d
Plugin=RenderSystem_GL3Plus_d
Plugin=Plugin_ParticleFX_d
Meaning you can move the files around, not good practice to have a full path defined.
-
- Gnoblar
- Posts: 10
- Joined: Wed Feb 07, 2018 12:36 pm
Re: Blank ogre fileds rendering window
It was in the solution path, but also when I moved it to the exe location, nothing happened
I am building release
I am building release
-
- Gnoblar
- Posts: 10
- Joined: Wed Feb 07, 2018 12:36 pm
Re: Blank ogre fileds rendering window
Now, I get a black screen then the application crash!!!
graphics.log
22:30:41: Creating resource group General
22:30:41: Creating resource group OgreInternal
22:30:41: Creating resource group OgreAutodetect
22:30:41: SceneManagerFactory for type 'DefaultSceneManager' registered.
22:30:41: Registering ResourceManager for type Material
22:30:41: Registering ResourceManager for type Mesh
22:30:41: Registering ResourceManager for type Skeleton
22:30:41: MovableObjectFactory for type 'ParticleSystem' registered.
22:30:41: ArchiveFactory for archive type FileSystem registered.
22:30:41: ArchiveFactory for archive type Zip registered.
22:30:41: ArchiveFactory for archive type EmbeddedZip registered.
22:30:41: DDS codec registering
22:30:41: ETC codec registering
22:30:41: stb_image - v2.15 - public domain JPEG/PNG reader
22:30:41: Supported formats: jpeg,jpg,png,bmp,psd,tga,gif,pic,ppm,pgm,hdr
22:30:41: Registering ResourceManager for type HighLevelGpuProgram
22:30:41: Registering ResourceManager for type Compositor
22:30:41: MovableObjectFactory for type 'Entity' registered.
22:30:41: MovableObjectFactory for type 'Light' registered.
22:30:41: MovableObjectFactory for type 'BillboardSet' registered.
22:30:41: MovableObjectFactory for type 'ManualObject' registered.
22:30:41: MovableObjectFactory for type 'BillboardChain' registered.
22:30:41: MovableObjectFactory for type 'RibbonTrail' registered.
22:30:41: Loading library F:/Project/OgreProject/bin\RenderSystem_Direct3D9
22:30:41: Installing plugin: D3D9 RenderSystem
22:30:41: D3D9 : Direct3D9 Rendering Subsystem created.
22:30:41: D3D9: Driver Detection Starts
22:30:41: D3D9: Driver Detection Ends
22:30:41: Plugin successfully installed
22:30:41: Loading library F:/Project/OgreProject/bin\Plugin_ParticleFX
22:30:41: Installing plugin: ParticleFX
22:30:41: Particle Emitter Type 'Point' registered
22:30:41: Particle Emitter Type 'Box' registered
22:30:41: Particle Emitter Type 'Ellipsoid' registered
22:30:41: Particle Emitter Type 'Cylinder' registered
22:30:41: Particle Emitter Type 'Ring' registered
22:30:41: Particle Emitter Type 'HollowEllipsoid' registered
22:30:41: Particle Affector Type 'LinearForce' registered
22:30:41: Particle Affector Type 'ColourFader' registered
22:30:41: Particle Affector Type 'ColourFader2' registered
22:30:41: Particle Affector Type 'ColourImage' registered
22:30:41: Particle Affector Type 'ColourInterpolator' registered
22:30:41: Particle Affector Type 'Scaler' registered
22:30:41: Particle Affector Type 'Rotator' registered
22:30:41: Particle Affector Type 'DirectionRandomiser' registered
22:30:41: Particle Affector Type 'DeflectorPlane' registered
22:30:41: Plugin successfully installed
22:30:41: Loading library F:/Project/OgreProject/bin\Plugin_BSPSceneManager
22:30:41: Installing plugin: BSP Scene Manager
22:30:41: Plugin successfully installed
22:30:42: Loading library F:/Project/OgreProject/bin\Plugin_OctreeSceneManager
22:30:42: Installing plugin: Octree Scene Manager
22:30:42: Plugin successfully installed
22:30:42: *-*-* OGRE Initialising
22:30:42: *-*-* Version 1.10.11 (Xalafu)
22:30:42: Creating resource group main
22:30:42: Added resource location './src/media' of type 'FileSystem' to resource group 'main'
22:30:42: Added resource location './src/media/fonts' of type 'FileSystem' to resource group 'main'
22:30:42: Added resource location './src/media/materials/scripts' of type 'FileSystem' to resource group 'main'
22:30:42: Added resource location './src/media/materials/textures' of type 'FileSystem' to resource group 'main'
22:30:42: Added resource location './src/media/models' of type 'FileSystem' to resource group 'main'
22:30:42: Added resource location './src/media/gui' of type 'FileSystem' to resource group 'main'
22:30:42: D3D9 : RenderSystem Option: FSAA = 0
22:30:42: D3D9 : RenderSystem Option: Full Screen = No
22:30:42: CPU Identifier & Features
22:30:42: -------------------------
22:30:42: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-3632QM CPU @ 2.20GHz
22:30:42: * SSE: yes
22:30:42: * SSE2: yes
22:30:42: * SSE3: yes
22:30:42: * SSE41: yes
22:30:42: * SSE42: yes
22:30:42: * MMX: yes
22:30:42: * MMXEXT: yes
22:30:42: * 3DNOW: no
22:30:42: * 3DNOWEXT: no
22:30:42: * CMOV: yes
22:30:42: * TSC: yes
22:30:42: *INVARIANT TSC: yes
22:30:42: * FPU: yes
22:30:42: * PRO: yes
22:30:42: * HT: no
22:30:42: -------------------------
22:30:42: D3D9 : Subsystem Initialising
22:30:42: Registering ResourceManager for type Texture
22:30:42: Registering ResourceManager for type GpuProgram
22:30:42: D3D9RenderSystem::_createRenderWindow "game", 800x600 windowed miscParams: Backbuffer Count=0 FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
22:30:42: D3D9 : Created D3D9 Rendering Window 'game' : 800x600, 32bpp
22:30:42: Warning: D3D9: disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
22:30:42: D3D9: Vertex texture format supported - PF_L8
22:30:42: D3D9: Vertex texture format supported - PF_L16
22:30:42: D3D9: Vertex texture format supported - PF_A8
22:30:42: D3D9: Vertex texture format supported - PF_A4L4
22:30:42: D3D9: Vertex texture format supported - PF_BYTE_LA
22:30:42: D3D9: Vertex texture format supported - PF_R5G6B5
22:30:42: D3D9: Vertex texture format supported - PF_B5G6R5
22:30:42: D3D9: Vertex texture format supported - PF_A4R4G4B4
22:30:42: D3D9: Vertex texture format supported - PF_A1R5G5B5
22:30:42: D3D9: Vertex texture format supported - PF_A8R8G8B8
22:30:42: D3D9: Vertex texture format supported - PF_B8G8R8A8
22:30:42: D3D9: Vertex texture format supported - PF_A2R10G10B10
22:30:42: D3D9: Vertex texture format supported - PF_A2B10G10R10
22:30:42: D3D9: Vertex texture format supported - PF_DXT1
22:30:42: D3D9: Vertex texture format supported - PF_DXT2
22:30:42: D3D9: Vertex texture format supported - PF_DXT3
22:30:42: D3D9: Vertex texture format supported - PF_DXT4
22:30:42: D3D9: Vertex texture format supported - PF_DXT5
22:30:42: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
22:30:42: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
22:30:42: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
22:30:42: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
22:30:42: D3D9: Vertex texture format supported - PF_X8R8G8B8
22:30:42: D3D9: Vertex texture format supported - PF_R8G8B8A8
22:30:42: D3D9: Vertex texture format supported - PF_DEPTH
22:30:42: D3D9: Vertex texture format supported - PF_SHORT_RGBA
22:30:42: D3D9: Vertex texture format supported - PF_FLOAT16_R
22:30:42: D3D9: Vertex texture format supported - PF_FLOAT32_R
22:30:42: D3D9: Vertex texture format supported - PF_SHORT_GR
22:30:42: D3D9: Vertex texture format supported - PF_FLOAT16_GR
22:30:42: D3D9: Vertex texture format supported - PF_FLOAT32_GR
22:30:42: D3D9: Vertex texture format supported - PF_SHORT_RGB
22:30:42: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
22:30:42: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
22:30:42: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
22:30:42: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
22:30:42: D3D9: Vertex texture format supported - PF_PVRTC2_2BPP
22:30:42: D3D9: Vertex texture format supported - PF_PVRTC2_4BPP
22:30:42: D3D9: Vertex texture format supported - PF_R11G11B10_FLOAT
22:30:42: D3D9: Vertex texture format supported - PF_R8_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R8G8_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R8G8B8_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R8G8B8A8_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R16_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R16G16_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R16G16B16_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R16G16B16A16_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R32_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R32G32_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R32G32B32_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R32G32B32A32_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R8_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R8G8_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R8G8B8_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R8G8B8A8_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R16_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R16G16_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R16G16B16_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R16G16B16A16_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R32_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R32G32_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R32G32B32_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R32G32B32A32_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R9G9B9E5_SHAREDEXP
22:30:42: D3D9: Vertex texture format supported - PF_BC4_UNORM
22:30:42: D3D9: Vertex texture format supported - PF_BC4_SNORM
22:30:42: D3D9: Vertex texture format supported - PF_BC5_UNORM
22:30:42: D3D9: Vertex texture format supported - PF_BC5_SNORM
22:30:42: D3D9: Vertex texture format supported - PF_BC6H_UF16
22:30:42: D3D9: Vertex texture format supported - PF_BC6H_SF16
22:30:42: D3D9: Vertex texture format supported - PF_BC7_UNORM
22:30:42: D3D9: Vertex texture format supported - PF_BC7_UNORM_SRGB
22:30:42: D3D9: Vertex texture format supported - PF_R8
22:30:42: D3D9: Vertex texture format supported - PF_RG8
22:30:42: D3D9: Vertex texture format supported - PF_R8_SNORM
22:30:42: D3D9: Vertex texture format supported - PF_R8G8_SNORM
22:30:42: D3D9: Vertex texture format supported - PF_R8G8B8_SNORM
22:30:42: D3D9: Vertex texture format supported - PF_R8G8B8A8_SNORM
22:30:42: D3D9: Vertex texture format supported - PF_R16_SNORM
22:30:42: D3D9: Vertex texture format supported - PF_R16G16_SNORM
22:30:42: D3D9: Vertex texture format supported - PF_R16G16B16_SNORM
22:30:42: D3D9: Vertex texture format supported - PF_R16G16B16A16_SNORM
22:30:42: D3D9: Vertex texture format supported - PF_ETC1_RGB8
22:30:42: D3D9: Vertex texture format supported - PF_ETC2_RGB8
22:30:42: D3D9: Vertex texture format supported - PF_ETC2_RGBA8
22:30:42: D3D9: Vertex texture format supported - PF_ETC2_RGB8A1
22:30:42: D3D9: Vertex texture format supported - PF_ATC_RGB
22:30:42: D3D9: Vertex texture format supported - PF_ATC_RGBA_EXPLICIT_ALPHA
22:30:42: D3D9: Vertex texture format supported - PF_ATC_RGBA_INTERPOLATED_ALPHA
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_4X4_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_5X4_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_5X5_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_6X5_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_6X6_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_8X5_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_8X6_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_8X8_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_10X5_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_10X6_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_10X8_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_10X10_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_12X10_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_12X12_LDR
22:30:42: RenderSystem capabilities
22:30:42: -------------------------
22:30:42: RenderSystem Name: Direct3D9 Rendering Subsystem
22:30:42: GPU Vendor: intel
22:30:42: Device Name: Monitor-1-Intel(R) HD Graphics 4000
22:30:42: Driver Version: 10.18.10.4358
22:30:42: * Fixed function pipeline: yes
22:30:42: * Anisotropic texture filtering: yes
22:30:42: * Cube mapping: yes
22:30:42: * Hardware stencil buffer: yes
22:30:42: - Stencil depth: 8
22:30:42: - Two sided stencil support: yes
22:30:42: - Wrap stencil values: yes
22:30:42: * 32-bit index buffers: yes
22:30:42: * Vertex programs: yes
22:30:42: * Number of floating-point constants for vertex programs: 256
22:30:42: * Number of integer constants for vertex programs: 16
22:30:42: * Number of boolean constants for vertex programs: 16
22:30:42: * Fragment programs: yes
22:30:42: * Number of floating-point constants for fragment programs: 224
22:30:42: * Number of integer constants for fragment programs: 16
22:30:42: * Number of boolean constants for fragment programs: 16
22:30:42: * Geometry programs: no
22:30:42: * Number of floating-point constants for geometry programs: 0
22:30:42: * Number of integer constants for geometry programs: 0
22:30:42: * Number of boolean constants for geometry programs: 0
22:30:42: * Tessellation Hull programs: no
22:30:42: * Number of floating-point constants for tessellation hull programs: 0
22:30:42: * Number of integer constants for tessellation hull programs: 0
22:30:42: * Number of boolean constants for tessellation hull programs: 0
22:30:42: * Tessellation Domain programs: no
22:30:42: * Number of floating-point constants for tessellation domain programs: 0
22:30:42: * Number of integer constants for tessellation domain programs: 0
22:30:42: * Number of boolean constants for tessellation domain programs: 0
22:30:42: * Compute programs: no
22:30:42: * Number of floating-point constants for compute programs: 0
22:30:42: * Number of integer constants for compute programs: 0
22:30:42: * Number of boolean constants for compute programs: 0
22:30:42: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
22:30:42: * Texture Compression: yes
22:30:42: - DXT: yes
22:30:42: - VTC: no
22:30:42: - PVRTC: no
22:30:42: - ATC: no
22:30:42: - ETC1: no
22:30:42: - ETC2: no
22:30:42: - BC4/BC5: no
22:30:42: - BC6H/BC7: no
22:30:42: - ASTC: no
22:30:42: - Mipmaps for compressed formats: yes
22:30:42: * Hardware Occlusion Query: yes
22:30:42: * User clip planes: yes
22:30:42: * VET_UBYTE4 vertex element type: yes
22:30:42: * Infinite far plane projection: yes
22:30:42: * Hardware render-to-texture: yes
22:30:42: * Floating point textures: yes
22:30:42: * Non-power-of-two textures: yes
22:30:42: * 1d textures: yes
22:30:42: * Volume textures: yes
22:30:42: * Multiple Render Targets: 4
22:30:42: - With different bit depths: yes
22:30:42: * Point Sprites: yes
22:30:42: * Hardware Gamma: no
22:30:42: * Extended point parameters: yes
22:30:42: * Max Point Size: 256
22:30:42: * Vertex texture fetch: yes
22:30:42: * Number of texture units: 8
22:30:42: * Number of vertex attributes: 14
22:30:42: * Stencil buffer depth: 8
22:30:42: * Number of vertex blend matrices: 0
22:30:42: - Max vertex textures: 4
22:30:42: - Vertex textures shared: no
22:30:42: * Render to Vertex Buffer : no
22:30:42: * Hardware Atomic Counters: no
22:30:42: * DirectX per stage constants: yes
22:30:42: ***************************************
22:30:42: *** D3D9 : Subsystem Initialised OK ***
22:30:42: ***************************************
22:30:42: DefaultWorkQueue('Root') initialising on thread main.
22:30:42: Particle Renderer Type 'billboard' registered
22:30:42: SceneManagerFactory for type 'BspSceneManager' registered.
22:30:42: Registering ResourceManager for type BspLevel
22:30:42: SceneManagerFactory for type 'OctreeSceneManager' registered.
22:30:42: Parsing scripts for resource group General
22:30:42: Finished parsing scripts for resource group General
22:30:42: Creating resources for group General
22:30:42: All done
22:30:42: Parsing scripts for resource group OgreAutodetect
22:30:42: Finished parsing scripts for resource group OgreAutodetect
22:30:42: Creating resources for group OgreAutodetect
22:30:42: All done
22:30:42: Parsing scripts for resource group OgreInternal
22:30:42: Finished parsing scripts for resource group OgreInternal
22:30:42: Creating resources for group OgreInternal
22:30:42: All done
22:30:42: Parsing scripts for resource group main
22:30:42: Finished parsing scripts for resource group main
22:30:42: Creating resources for group main
22:30:42: All done
graphics.log
22:30:41: Creating resource group General
22:30:41: Creating resource group OgreInternal
22:30:41: Creating resource group OgreAutodetect
22:30:41: SceneManagerFactory for type 'DefaultSceneManager' registered.
22:30:41: Registering ResourceManager for type Material
22:30:41: Registering ResourceManager for type Mesh
22:30:41: Registering ResourceManager for type Skeleton
22:30:41: MovableObjectFactory for type 'ParticleSystem' registered.
22:30:41: ArchiveFactory for archive type FileSystem registered.
22:30:41: ArchiveFactory for archive type Zip registered.
22:30:41: ArchiveFactory for archive type EmbeddedZip registered.
22:30:41: DDS codec registering
22:30:41: ETC codec registering
22:30:41: stb_image - v2.15 - public domain JPEG/PNG reader
22:30:41: Supported formats: jpeg,jpg,png,bmp,psd,tga,gif,pic,ppm,pgm,hdr
22:30:41: Registering ResourceManager for type HighLevelGpuProgram
22:30:41: Registering ResourceManager for type Compositor
22:30:41: MovableObjectFactory for type 'Entity' registered.
22:30:41: MovableObjectFactory for type 'Light' registered.
22:30:41: MovableObjectFactory for type 'BillboardSet' registered.
22:30:41: MovableObjectFactory for type 'ManualObject' registered.
22:30:41: MovableObjectFactory for type 'BillboardChain' registered.
22:30:41: MovableObjectFactory for type 'RibbonTrail' registered.
22:30:41: Loading library F:/Project/OgreProject/bin\RenderSystem_Direct3D9
22:30:41: Installing plugin: D3D9 RenderSystem
22:30:41: D3D9 : Direct3D9 Rendering Subsystem created.
22:30:41: D3D9: Driver Detection Starts
22:30:41: D3D9: Driver Detection Ends
22:30:41: Plugin successfully installed
22:30:41: Loading library F:/Project/OgreProject/bin\Plugin_ParticleFX
22:30:41: Installing plugin: ParticleFX
22:30:41: Particle Emitter Type 'Point' registered
22:30:41: Particle Emitter Type 'Box' registered
22:30:41: Particle Emitter Type 'Ellipsoid' registered
22:30:41: Particle Emitter Type 'Cylinder' registered
22:30:41: Particle Emitter Type 'Ring' registered
22:30:41: Particle Emitter Type 'HollowEllipsoid' registered
22:30:41: Particle Affector Type 'LinearForce' registered
22:30:41: Particle Affector Type 'ColourFader' registered
22:30:41: Particle Affector Type 'ColourFader2' registered
22:30:41: Particle Affector Type 'ColourImage' registered
22:30:41: Particle Affector Type 'ColourInterpolator' registered
22:30:41: Particle Affector Type 'Scaler' registered
22:30:41: Particle Affector Type 'Rotator' registered
22:30:41: Particle Affector Type 'DirectionRandomiser' registered
22:30:41: Particle Affector Type 'DeflectorPlane' registered
22:30:41: Plugin successfully installed
22:30:41: Loading library F:/Project/OgreProject/bin\Plugin_BSPSceneManager
22:30:41: Installing plugin: BSP Scene Manager
22:30:41: Plugin successfully installed
22:30:42: Loading library F:/Project/OgreProject/bin\Plugin_OctreeSceneManager
22:30:42: Installing plugin: Octree Scene Manager
22:30:42: Plugin successfully installed
22:30:42: *-*-* OGRE Initialising
22:30:42: *-*-* Version 1.10.11 (Xalafu)
22:30:42: Creating resource group main
22:30:42: Added resource location './src/media' of type 'FileSystem' to resource group 'main'
22:30:42: Added resource location './src/media/fonts' of type 'FileSystem' to resource group 'main'
22:30:42: Added resource location './src/media/materials/scripts' of type 'FileSystem' to resource group 'main'
22:30:42: Added resource location './src/media/materials/textures' of type 'FileSystem' to resource group 'main'
22:30:42: Added resource location './src/media/models' of type 'FileSystem' to resource group 'main'
22:30:42: Added resource location './src/media/gui' of type 'FileSystem' to resource group 'main'
22:30:42: D3D9 : RenderSystem Option: FSAA = 0
22:30:42: D3D9 : RenderSystem Option: Full Screen = No
22:30:42: CPU Identifier & Features
22:30:42: -------------------------
22:30:42: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-3632QM CPU @ 2.20GHz
22:30:42: * SSE: yes
22:30:42: * SSE2: yes
22:30:42: * SSE3: yes
22:30:42: * SSE41: yes
22:30:42: * SSE42: yes
22:30:42: * MMX: yes
22:30:42: * MMXEXT: yes
22:30:42: * 3DNOW: no
22:30:42: * 3DNOWEXT: no
22:30:42: * CMOV: yes
22:30:42: * TSC: yes
22:30:42: *INVARIANT TSC: yes
22:30:42: * FPU: yes
22:30:42: * PRO: yes
22:30:42: * HT: no
22:30:42: -------------------------
22:30:42: D3D9 : Subsystem Initialising
22:30:42: Registering ResourceManager for type Texture
22:30:42: Registering ResourceManager for type GpuProgram
22:30:42: D3D9RenderSystem::_createRenderWindow "game", 800x600 windowed miscParams: Backbuffer Count=0 FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
22:30:42: D3D9 : Created D3D9 Rendering Window 'game' : 800x600, 32bpp
22:30:42: Warning: D3D9: disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
22:30:42: D3D9: Vertex texture format supported - PF_L8
22:30:42: D3D9: Vertex texture format supported - PF_L16
22:30:42: D3D9: Vertex texture format supported - PF_A8
22:30:42: D3D9: Vertex texture format supported - PF_A4L4
22:30:42: D3D9: Vertex texture format supported - PF_BYTE_LA
22:30:42: D3D9: Vertex texture format supported - PF_R5G6B5
22:30:42: D3D9: Vertex texture format supported - PF_B5G6R5
22:30:42: D3D9: Vertex texture format supported - PF_A4R4G4B4
22:30:42: D3D9: Vertex texture format supported - PF_A1R5G5B5
22:30:42: D3D9: Vertex texture format supported - PF_A8R8G8B8
22:30:42: D3D9: Vertex texture format supported - PF_B8G8R8A8
22:30:42: D3D9: Vertex texture format supported - PF_A2R10G10B10
22:30:42: D3D9: Vertex texture format supported - PF_A2B10G10R10
22:30:42: D3D9: Vertex texture format supported - PF_DXT1
22:30:42: D3D9: Vertex texture format supported - PF_DXT2
22:30:42: D3D9: Vertex texture format supported - PF_DXT3
22:30:42: D3D9: Vertex texture format supported - PF_DXT4
22:30:42: D3D9: Vertex texture format supported - PF_DXT5
22:30:42: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
22:30:42: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
22:30:42: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
22:30:42: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
22:30:42: D3D9: Vertex texture format supported - PF_X8R8G8B8
22:30:42: D3D9: Vertex texture format supported - PF_R8G8B8A8
22:30:42: D3D9: Vertex texture format supported - PF_DEPTH
22:30:42: D3D9: Vertex texture format supported - PF_SHORT_RGBA
22:30:42: D3D9: Vertex texture format supported - PF_FLOAT16_R
22:30:42: D3D9: Vertex texture format supported - PF_FLOAT32_R
22:30:42: D3D9: Vertex texture format supported - PF_SHORT_GR
22:30:42: D3D9: Vertex texture format supported - PF_FLOAT16_GR
22:30:42: D3D9: Vertex texture format supported - PF_FLOAT32_GR
22:30:42: D3D9: Vertex texture format supported - PF_SHORT_RGB
22:30:42: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
22:30:42: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
22:30:42: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
22:30:42: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
22:30:42: D3D9: Vertex texture format supported - PF_PVRTC2_2BPP
22:30:42: D3D9: Vertex texture format supported - PF_PVRTC2_4BPP
22:30:42: D3D9: Vertex texture format supported - PF_R11G11B10_FLOAT
22:30:42: D3D9: Vertex texture format supported - PF_R8_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R8G8_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R8G8B8_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R8G8B8A8_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R16_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R16G16_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R16G16B16_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R16G16B16A16_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R32_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R32G32_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R32G32B32_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R32G32B32A32_UINT
22:30:42: D3D9: Vertex texture format supported - PF_R8_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R8G8_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R8G8B8_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R8G8B8A8_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R16_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R16G16_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R16G16B16_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R16G16B16A16_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R32_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R32G32_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R32G32B32_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R32G32B32A32_SINT
22:30:42: D3D9: Vertex texture format supported - PF_R9G9B9E5_SHAREDEXP
22:30:42: D3D9: Vertex texture format supported - PF_BC4_UNORM
22:30:42: D3D9: Vertex texture format supported - PF_BC4_SNORM
22:30:42: D3D9: Vertex texture format supported - PF_BC5_UNORM
22:30:42: D3D9: Vertex texture format supported - PF_BC5_SNORM
22:30:42: D3D9: Vertex texture format supported - PF_BC6H_UF16
22:30:42: D3D9: Vertex texture format supported - PF_BC6H_SF16
22:30:42: D3D9: Vertex texture format supported - PF_BC7_UNORM
22:30:42: D3D9: Vertex texture format supported - PF_BC7_UNORM_SRGB
22:30:42: D3D9: Vertex texture format supported - PF_R8
22:30:42: D3D9: Vertex texture format supported - PF_RG8
22:30:42: D3D9: Vertex texture format supported - PF_R8_SNORM
22:30:42: D3D9: Vertex texture format supported - PF_R8G8_SNORM
22:30:42: D3D9: Vertex texture format supported - PF_R8G8B8_SNORM
22:30:42: D3D9: Vertex texture format supported - PF_R8G8B8A8_SNORM
22:30:42: D3D9: Vertex texture format supported - PF_R16_SNORM
22:30:42: D3D9: Vertex texture format supported - PF_R16G16_SNORM
22:30:42: D3D9: Vertex texture format supported - PF_R16G16B16_SNORM
22:30:42: D3D9: Vertex texture format supported - PF_R16G16B16A16_SNORM
22:30:42: D3D9: Vertex texture format supported - PF_ETC1_RGB8
22:30:42: D3D9: Vertex texture format supported - PF_ETC2_RGB8
22:30:42: D3D9: Vertex texture format supported - PF_ETC2_RGBA8
22:30:42: D3D9: Vertex texture format supported - PF_ETC2_RGB8A1
22:30:42: D3D9: Vertex texture format supported - PF_ATC_RGB
22:30:42: D3D9: Vertex texture format supported - PF_ATC_RGBA_EXPLICIT_ALPHA
22:30:42: D3D9: Vertex texture format supported - PF_ATC_RGBA_INTERPOLATED_ALPHA
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_4X4_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_5X4_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_5X5_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_6X5_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_6X6_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_8X5_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_8X6_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_8X8_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_10X5_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_10X6_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_10X8_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_10X10_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_12X10_LDR
22:30:42: D3D9: Vertex texture format supported - PF_ASTC_RGBA_12X12_LDR
22:30:42: RenderSystem capabilities
22:30:42: -------------------------
22:30:42: RenderSystem Name: Direct3D9 Rendering Subsystem
22:30:42: GPU Vendor: intel
22:30:42: Device Name: Monitor-1-Intel(R) HD Graphics 4000
22:30:42: Driver Version: 10.18.10.4358
22:30:42: * Fixed function pipeline: yes
22:30:42: * Anisotropic texture filtering: yes
22:30:42: * Cube mapping: yes
22:30:42: * Hardware stencil buffer: yes
22:30:42: - Stencil depth: 8
22:30:42: - Two sided stencil support: yes
22:30:42: - Wrap stencil values: yes
22:30:42: * 32-bit index buffers: yes
22:30:42: * Vertex programs: yes
22:30:42: * Number of floating-point constants for vertex programs: 256
22:30:42: * Number of integer constants for vertex programs: 16
22:30:42: * Number of boolean constants for vertex programs: 16
22:30:42: * Fragment programs: yes
22:30:42: * Number of floating-point constants for fragment programs: 224
22:30:42: * Number of integer constants for fragment programs: 16
22:30:42: * Number of boolean constants for fragment programs: 16
22:30:42: * Geometry programs: no
22:30:42: * Number of floating-point constants for geometry programs: 0
22:30:42: * Number of integer constants for geometry programs: 0
22:30:42: * Number of boolean constants for geometry programs: 0
22:30:42: * Tessellation Hull programs: no
22:30:42: * Number of floating-point constants for tessellation hull programs: 0
22:30:42: * Number of integer constants for tessellation hull programs: 0
22:30:42: * Number of boolean constants for tessellation hull programs: 0
22:30:42: * Tessellation Domain programs: no
22:30:42: * Number of floating-point constants for tessellation domain programs: 0
22:30:42: * Number of integer constants for tessellation domain programs: 0
22:30:42: * Number of boolean constants for tessellation domain programs: 0
22:30:42: * Compute programs: no
22:30:42: * Number of floating-point constants for compute programs: 0
22:30:42: * Number of integer constants for compute programs: 0
22:30:42: * Number of boolean constants for compute programs: 0
22:30:42: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
22:30:42: * Texture Compression: yes
22:30:42: - DXT: yes
22:30:42: - VTC: no
22:30:42: - PVRTC: no
22:30:42: - ATC: no
22:30:42: - ETC1: no
22:30:42: - ETC2: no
22:30:42: - BC4/BC5: no
22:30:42: - BC6H/BC7: no
22:30:42: - ASTC: no
22:30:42: - Mipmaps for compressed formats: yes
22:30:42: * Hardware Occlusion Query: yes
22:30:42: * User clip planes: yes
22:30:42: * VET_UBYTE4 vertex element type: yes
22:30:42: * Infinite far plane projection: yes
22:30:42: * Hardware render-to-texture: yes
22:30:42: * Floating point textures: yes
22:30:42: * Non-power-of-two textures: yes
22:30:42: * 1d textures: yes
22:30:42: * Volume textures: yes
22:30:42: * Multiple Render Targets: 4
22:30:42: - With different bit depths: yes
22:30:42: * Point Sprites: yes
22:30:42: * Hardware Gamma: no
22:30:42: * Extended point parameters: yes
22:30:42: * Max Point Size: 256
22:30:42: * Vertex texture fetch: yes
22:30:42: * Number of texture units: 8
22:30:42: * Number of vertex attributes: 14
22:30:42: * Stencil buffer depth: 8
22:30:42: * Number of vertex blend matrices: 0
22:30:42: - Max vertex textures: 4
22:30:42: - Vertex textures shared: no
22:30:42: * Render to Vertex Buffer : no
22:30:42: * Hardware Atomic Counters: no
22:30:42: * DirectX per stage constants: yes
22:30:42: ***************************************
22:30:42: *** D3D9 : Subsystem Initialised OK ***
22:30:42: ***************************************
22:30:42: DefaultWorkQueue('Root') initialising on thread main.
22:30:42: Particle Renderer Type 'billboard' registered
22:30:42: SceneManagerFactory for type 'BspSceneManager' registered.
22:30:42: Registering ResourceManager for type BspLevel
22:30:42: SceneManagerFactory for type 'OctreeSceneManager' registered.
22:30:42: Parsing scripts for resource group General
22:30:42: Finished parsing scripts for resource group General
22:30:42: Creating resources for group General
22:30:42: All done
22:30:42: Parsing scripts for resource group OgreAutodetect
22:30:42: Finished parsing scripts for resource group OgreAutodetect
22:30:42: Creating resources for group OgreAutodetect
22:30:42: All done
22:30:42: Parsing scripts for resource group OgreInternal
22:30:42: Finished parsing scripts for resource group OgreInternal
22:30:42: Creating resources for group OgreInternal
22:30:42: All done
22:30:42: Parsing scripts for resource group main
22:30:42: Finished parsing scripts for resource group main
22:30:42: Creating resources for group main
22:30:42: All done