Ogre 1.11+ Auto-builds+Cmake AutoUpdater- Debug+Release+Ogredeps [VS2015]

Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
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Aiden
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Ogre 1.11+ Auto-builds+Cmake AutoUpdater- Debug+Release+Ogredeps [VS2015]

Post by Aiden »

For those who need the latest pre-built ogre installed automatically without bothering you to build, this is for you.
Builds are generated automatically when there are commits to the master ogrecave branch.
Am working Ogre 2.1 building.
I'll fix packages like cegui later, had to remove them.
:arrow: https://github.com/kenkit/ogre

You must set your OGRE_HOME To your preffered installation directory.
I've just added cmake auto-update script to the Readme, it works automatically and downloads the latest build from the repo if there are any whenever you reconfigure your project.
Builds are made when commits are made to Ogrecave official repo.
The script also sets OGRE_DIR and SDL2_DIR For you automatically.
Improvements are welcome
paroj
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Re: Ogre 1.11+ Auto-builds+Cmake AutoUpdater- Debug+Release+Ogredeps [VS2015]

Post by paroj »

was there anything particularly missing with the official 1.11 master builds provided here?
https://www.ogre3d.org/download/sdk
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Aiden
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Re: Ogre 1.11+ Auto-builds+Cmake AutoUpdater- Debug+Release+Ogredeps [VS2015]

Post by Aiden »

Are they of the latest commit on Ogrecave repo ?
Also I like my builds since they are auto-installed automatically and include ogre dependencies, they are easy to work with since you don't set anything other than OGRE_HOME.
paroj
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Re: Ogre 1.11+ Auto-builds+Cmake AutoUpdater- Debug+Release+Ogredeps [VS2015]

Post by paroj »

yes the "master Snapshot" is updated after each commit to the master branch:
https://ci.appveyor.com/project/paroj/o ... 2631#L4357
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