This is the particle system:
Code: Select all
particle_system Smoke
{
material Smoke
particle_width 0.01
particle_height 0.01
cull_each true
quota 400
billboard_type point
sorted true
// Area emitter
emitter Point
{
position 0 0 0
angle 35
emission_rate 1
time_to_live 6
direction 0 1 0
velocity_min 0.2
velocity_max 1
duration 4
}
affector Rotator
{
rotation_range_start 0
rotation_range_end 360
rotation_speed_range_start -60
rotation_speed_range_end 200
}
affector Scaler
{
rate 1.4
}
}
Thanks