Entity Animation

Problems building or running the engine, queries about how to use features etc.
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Joined: Tue Mar 13, 2018 8:24 pm

Entity Animation

Post by just_try »

I want to add an AnimationState to an existing entity(virtual human) that an already animated in 3ds max and exported (.mesh, .skelton,.material)
but it does not work and I get this error even if I change the name of AnimationState to another:
i get this error:

Here is what I did to set it:
Ogre::AnimationState* _aniState;

aniState= _ent->getAnimationState("Walk");

waiting for your reply, please?

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