Hey!
I get the feeling there is something I have misunderstood or missed here.
Quick context: my custom RenderQueueListener is supposed to toggle overlays on and off (as mentioned in my previous post for more context).
To only show overlays that belong to a specific scenemanager I toggle them on in the renderQueueStarted and then I want to toggle them off in renderQueueEnded to never have to handle more than the relevant overlay. In other words only one scenemanager-overlay is visible at any given time while going through the renderqueues. But renderQueueEnded never seems to be called.
I handled this by toggling ALL overlays off in renderQueueStarted, then activating the overlays I want. But after adding overlays that belong to specific renderwindows this hacky solution will no longer cut it. I only want to modify the relevant overlay for the scenemanager.
Do I have to tell the scenemanager to call it after finishing a renderqueue or why is it not being called by default?
Edit: I both searched through the source to see where fireRenderQueueEnded was being used and only found it in BSPSceneManager and by simply placing a breakpoint and noticing it never got hit.
[2.1] fireRenderQueueEnded never called Topic is solved
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- Halfling
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- dark_sylinc
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Re: [2.1] fireRenderQueueEnded never called
renderQueueStarted & co. are remnants from old listeners from 1.x; some of them may work, some of them may not; some need maintenance others need being removed.
Rely on CompositorWorkspaceListener which gives you the same information and maps much better to 2.1's semantics: renderQueueStarted & fireRenderQueueEnded are very similar to the new passPreExecute & passPosExecute.
Cheers
Matias
Rely on CompositorWorkspaceListener which gives you the same information and maps much better to 2.1's semantics: renderQueueStarted & fireRenderQueueEnded are very similar to the new passPreExecute & passPosExecute.
Cheers
Matias
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- Halfling
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Re: [2.1] fireRenderQueueEnded never called
The only real reason I was thinking it would be better to use a RenderQueueListener was it should be called less calls? (once per SceneManager instead of once per CompositorWorkspace).
But that is good to know. I'll switch over, shouldn't be a problem.
Thanks again for the quick answers!
But that is good to know. I'll switch over, shouldn't be a problem.
Thanks again for the quick answers!