Can't Get Text to Work on Ogre 1.7 Topic is solved

Problems building or running the engine, queries about how to use features etc.
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DylanCheetah
Gnoblar
Posts: 5
Joined: Sat Jan 05, 2019 3:03 am

Can't Get Text to Work on Ogre 1.7

Post by DylanCheetah »

Ogre Version: 1.7.4 :?:
Operating System: Windows 10 64-bit :?:
Render System: OpenGL :?:
Compiler: MinGW-w64 (GCC 8.1.0) :?:

Code: Select all

15:13:11: Creating resource group General
15:13:11: Creating resource group Internal
15:13:11: Creating resource group Autodetect
15:13:11: SceneManagerFactory for type 'DefaultSceneManager' registered.
15:13:11: Registering ResourceManager for type Material
15:13:11: Registering ResourceManager for type Mesh
15:13:11: Registering ResourceManager for type Skeleton
15:13:11: MovableObjectFactory for type 'ParticleSystem' registered.
15:13:11: OverlayElementFactory for type Panel registered.
15:13:11: OverlayElementFactory for type BorderPanel registered.
15:13:11: OverlayElementFactory for type TextArea registered.
15:13:11: Registering ResourceManager for type Font
15:13:11: ArchiveFactory for archive type FileSystem registered.
15:13:11: ArchiveFactory for archive type Zip registered.
15:13:11: DDS codec registering
15:13:11: FreeImage version: 3.18.0
15:13:11: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
15:13:11: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
15:13:11: Registering ResourceManager for type HighLevelGpuProgram
15:13:11: Registering ResourceManager for type Compositor
15:13:11: MovableObjectFactory for type 'Entity' registered.
15:13:11: MovableObjectFactory for type 'Light' registered.
15:13:11: MovableObjectFactory for type 'BillboardSet' registered.
15:13:11: MovableObjectFactory for type 'ManualObject' registered.
15:13:11: MovableObjectFactory for type 'BillboardChain' registered.
15:13:11: MovableObjectFactory for type 'RibbonTrail' registered.
15:13:11: Loading library .\RenderSystem_GL
15:13:11: Installing plugin: GL RenderSystem
15:13:11: OpenGL Rendering Subsystem created.
15:13:11: Plugin successfully installed
15:13:11: Loading library .\Plugin_ParticleFX
15:13:11: Installing plugin: ParticleFX
15:13:11: Particle Emitter Type 'Point' registered
15:13:11: Particle Emitter Type 'Box' registered
15:13:11: Particle Emitter Type 'Ellipsoid' registered
15:13:11: Particle Emitter Type 'Cylinder' registered
15:13:11: Particle Emitter Type 'Ring' registered
15:13:11: Particle Emitter Type 'HollowEllipsoid' registered
15:13:11: Particle Affector Type 'LinearForce' registered
15:13:11: Particle Affector Type 'ColourFader' registered
15:13:11: Particle Affector Type 'ColourFader2' registered
15:13:11: Particle Affector Type 'ColourImage' registered
15:13:11: Particle Affector Type 'ColourInterpolator' registered
15:13:11: Particle Affector Type 'Scaler' registered
15:13:11: Particle Affector Type 'Rotator' registered
15:13:11: Particle Affector Type 'DirectionRandomiser' registered
15:13:11: Particle Affector Type 'DeflectorPlane' registered
15:13:11: Plugin successfully installed
15:13:11: Loading library .\Plugin_BSPSceneManager
15:13:11: Installing plugin: BSP Scene Manager
15:13:11: Plugin successfully installed
15:13:11: Loading library .\Plugin_CgProgramManager
15:13:11: Installing plugin: Cg Program Manager
15:13:11: Plugin successfully installed
15:13:11: Loading library .\Plugin_PCZSceneManager
15:13:11: Installing plugin: Portal Connected Zone Scene Manager
15:13:11: PCZone Factory Type 'ZoneType_Default' registered
15:13:11: Plugin successfully installed
15:13:11: Loading library .\Plugin_OctreeZone
15:13:11: Installing plugin: Octree Zone Factory
15:13:11: Plugin successfully installed
15:13:11: Loading library .\Plugin_OctreeSceneManager
15:13:11: Installing plugin: Octree & Terrain Scene Manager
15:13:11: Plugin successfully installed
15:13:11: *-*-* OGRE Initialising
15:13:11: *-*-* Version 1.7.4 (Cthugha)
15:13:11: Added resource location 'data' of type 'FileSystem' to resource group 'General'
15:13:11: Added resource location 'SdkTrays.zip' of type 'Zip' to resource group 'General'
15:13:13: CPU Identifier & Features
15:13:13: -------------------------
15:13:13:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i5 CPU         650  @ 3.20GHz
15:13:13:  *      SSE: yes
15:13:13:  *     SSE2: yes
15:13:13:  *     SSE3: yes
15:13:13:  *      MMX: yes
15:13:13:  *   MMXEXT: yes
15:13:13:  *    3DNOW: no
15:13:13:  * 3DNOWEXT: no
15:13:13:  *     CMOV: yes
15:13:13:  *      TSC: yes
15:13:13:  *      FPU: yes
15:13:13:  *      PRO: yes
15:13:13:  *       HT: no
15:13:13: -------------------------
15:13:13: *** Starting Win32GL Subsystem ***
15:13:13: GLRenderSystem::_createRenderWindow "TutorialApplication Render Window", 1280x960 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=true vsyncInterval=1 
15:13:13: Created Win32Window 'TutorialApplication Render Window' : 1280x984, 32bpp
15:13:14: GL_VERSION = 3.3.11672 Compatibility Profile Context
15:13:14: GL_VENDOR = ATI Technologies Inc.
15:13:14: GL_RENDERER = ATI Radeon HD 4300/4500 Series
15:13:14: GL_EXTENSIONS = GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
15:13:14: Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
15:13:14: ***************************
15:13:14: *** GL Renderer Started ***
15:13:14: ***************************
15:13:14: Registering ResourceManager for type GpuProgram
15:13:14: GLSL support detected
15:13:14: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
15:13:14: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 
15:13:14: RenderSystem capabilities
15:13:14: -------------------------
15:13:14: RenderSystem Name: OpenGL Rendering Subsystem
15:13:14: GPU Vendor: ati
15:13:14: Device Name: ATI Radeon HD 4300/4500 Series
15:13:14: Driver Version: 3.3.11672.0
15:13:14:  * Fixed function pipeline: yes
15:13:14:  * Hardware generation of mipmaps: yes
15:13:14:  * Texture blending: yes
15:13:14:  * Anisotropic texture filtering: yes
15:13:14:  * Dot product texture operation: yes
15:13:14:  * Cube mapping: yes
15:13:14:  * Hardware stencil buffer: yes
15:13:14:    - Stencil depth: 8
15:13:14:    - Two sided stencil support: yes
15:13:14:    - Wrap stencil values: yes
15:13:14:  * Hardware vertex / index buffers: yes
15:13:14:  * Vertex programs: yes
15:13:14:  * Number of floating-point constants for vertex programs: 256
15:13:14:  * Number of integer constants for vertex programs: 0
15:13:14:  * Number of boolean constants for vertex programs: 0
15:13:14:  * Fragment programs: yes
15:13:14:  * Number of floating-point constants for fragment programs: 256
15:13:14:  * Number of integer constants for fragment programs: 0
15:13:14:  * Number of boolean constants for fragment programs: 0
15:13:14:  * Geometry programs: yes
15:13:14:  * Number of floating-point constants for geometry programs: 16384
15:13:14:  * Number of integer constants for geometry programs: 0
15:13:14:  * Number of boolean constants for geometry programs: 0
15:13:14:  * Supported Shader Profiles: arbfp1 arbvp1 glsl gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
15:13:14:  * Texture Compression: yes
15:13:14:    - DXT: yes
15:13:14:    - VTC: no
15:13:14:    - PVRTC: no
15:13:14:  * Scissor Rectangle: yes
15:13:14:  * Hardware Occlusion Query: yes
15:13:14:  * User clip planes: yes
15:13:14:  * VET_UBYTE4 vertex element type: yes
15:13:14:  * Infinite far plane projection: yes
15:13:14:  * Hardware render-to-texture: yes
15:13:14:  * Floating point textures: yes
15:13:14:  * Non-power-of-two textures: yes
15:13:14:  * Volume textures: yes
15:13:14:  * Multiple Render Targets: 8
15:13:14:    - With different bit depths: yes
15:13:14:  * Point Sprites: yes
15:13:14:  * Extended point parameters: yes
15:13:14:  * Max Point Size: 8192
15:13:14:  * Vertex texture fetch: yes
15:13:14:  * Number of world matrices: 0
15:13:14:  * Number of texture units: 16
15:13:14:  * Stencil buffer depth: 8
15:13:14:  * Number of vertex blend matrices: 0
15:13:14:    - Max vertex textures: 16
15:13:14:    - Vertex textures shared: yes
15:13:14:  * Render to Vertex Buffer : no
15:13:14:  * GL 1.5 without VBO workaround: no
15:13:14:  * Frame Buffer objects: yes
15:13:14:  * Frame Buffer objects (ARB extension): no
15:13:14:  * Frame Buffer objects (ATI extension): no
15:13:14:  * PBuffer support: yes
15:13:14:  * GL 1.5 without HW-occlusion workaround: no
15:13:14: Registering ResourceManager for type Texture
15:13:14: DefaultWorkQueue('Root') initialising on thread main.
15:13:14: Particle Renderer Type 'billboard' registered
15:13:14: SceneManagerFactory for type 'BspSceneManager' registered.
15:13:14: Registering ResourceManager for type BspLevel
15:13:14: SceneManagerFactory for type 'PCZSceneManager' registered.
15:13:14: MovableObjectFactory for type 'PCZLight' registered.
15:13:14: MovableObjectFactory for type 'Portal' registered.
15:13:14: MovableObjectFactory for type 'AntiPortal' registered.
15:13:14: PCZone Factory Type 'ZoneType_Octree' registered
15:13:14: PCZone Factory Type 'ZoneType_Terrain' registered
15:13:14: SceneManagerFactory for type 'OctreeSceneManager' registered.
15:13:14: SceneManagerFactory for type 'TerrainSceneManager' registered.
15:13:14: TerrainSceneManager: Registered a new PageSource for type Heightmap
15:13:14: Parsing scripts for resource group Autodetect
15:13:14: Finished parsing scripts for resource group Autodetect
15:13:14: Parsing scripts for resource group General
15:13:14: Parsing script default.material
15:13:14: Parsing script SdkTrays.material
15:13:14: Parsing script SdkTrays.fontdef
15:13:14: Parsing script SdkTrays.overlay
15:13:14: Bad element attribute line: '# you can offset the image to change the cursor "hotspot"' for element SdkTrays/Cursor in overlay 
15:13:14: Texture: sdk_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:14: Texture: sdk_tray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:13:14: Texture: sdk_button_up.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
15:13:14: Texture: sdk_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:14: Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:14: Texture: sdk_track.png: Loading 1 faces(PF_A8R8G8B8,16x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
15:13:14: Texture: sdk_handle.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
15:13:14: Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:14: Texture: sdk_label.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:14: Texture: sdk_separator.png: Loading 1 faces(PF_A8R8G8B8,64x16x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
15:13:14: Texture: sdk_logo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
15:13:14: Texture: sdk_shade.png: Loading 1 faces(PF_A8R8G8B8,64x48x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x48x1.
15:13:14: Texture: sdk_frame.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:14: Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:14: Texture: sdk_pulse.png: Loading 1 faces(PF_R8G8B8,8x1x1) with 3 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x1x1.
15:13:14: Finished parsing scripts for resource group General
15:13:14: Parsing scripts for resource group Internal
15:13:14: Finished parsing scripts for resource group Internal
15:13:14: Font SdkTrays/Captionusing texture size 128x64
15:13:14: Info: Freetype returned null for character 160 in font SdkTrays/Caption
15:13:14: Texture: SdkTrays/CaptionTexture: Loading 1 faces(PF_BYTE_LA,128x64x1) with  hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,128x64x1.
15:13:14: TerrainSceneManager: Activated PageSource Heightmap
15:13:14: Texture: grass_tex2.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
15:13:15: Mesh: Loading cube.mesh.
15:13:15: Can't assign material  to SubEntity of Ogre/MO1 because this Material does not exist. Have you forgotten to define it in a .material script?
15:13:15: *** Initializing OIS ***
15:13:15: Font SdkTrays/Valueusing texture size 256x128
15:13:15: Info: Freetype returned null for character 127 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 128 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 129 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 130 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 131 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 132 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 133 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 134 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 135 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 136 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 137 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 138 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 139 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 140 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 141 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 142 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 143 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 144 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 145 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 146 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 147 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 148 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 149 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 150 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 151 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 152 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 153 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 154 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 155 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 156 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 157 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 158 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 159 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 160 in font SdkTrays/Value
15:13:15: Texture: SdkTrays/ValueTexture: Loading 1 faces(PF_BYTE_LA,256x128x1) with  hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,256x128x1.
15:13:19: DefaultWorkQueue('Root') shutting down on thread main.
15:13:19: PCZone Factory Type 'ZoneType_Octree' unregistered
15:13:19: PCZone Factory Type 'ZoneType_Terrain' unregistered
15:13:19: Unregistering ResourceManager for type BspLevel
15:13:19: *-*-* OGRE Shutdown
15:13:19: Unregistering ResourceManager for type Compositor
15:13:19: Unregistering ResourceManager for type Font
15:13:19: Unregistering ResourceManager for type Skeleton
15:13:19: Unregistering ResourceManager for type Mesh
15:13:19: Unregistering ResourceManager for type HighLevelGpuProgram
15:13:19: Uninstalling plugin: Octree & Terrain Scene Manager
15:13:19: Plugin successfully uninstalled
15:13:19: Unloading library .\Plugin_OctreeSceneManager
15:13:19: Uninstalling plugin: Octree Zone Factory
15:13:19: Plugin successfully uninstalled
15:13:19: Unloading library .\Plugin_OctreeZone
15:13:19: Uninstalling plugin: Portal Connected Zone Scene Manager
15:13:19: Plugin successfully uninstalled
15:13:19: Unloading library .\Plugin_PCZSceneManager
15:13:19: Uninstalling plugin: Cg Program Manager
15:13:19: Plugin successfully uninstalled
15:13:19: Unloading library .\Plugin_CgProgramManager
15:13:19: Uninstalling plugin: BSP Scene Manager
15:13:19: Plugin successfully uninstalled
15:13:19: Unloading library .\Plugin_BSPSceneManager
15:13:19: Uninstalling plugin: ParticleFX
15:13:19: Plugin successfully uninstalled
15:13:19: Unloading library .\Plugin_ParticleFX
15:13:19: Uninstalling plugin: GL RenderSystem
15:13:19: Unregistering ResourceManager for type GpuProgram
15:13:19: *** Stopping Win32GL Subsystem ***
15:13:19: Unregistering ResourceManager for type Texture
15:13:19: Plugin successfully uninstalled
15:13:19: Unloading library .\RenderSystem_GL
15:13:19: Unregistering ResourceManager for type Material
Hello everyone! I've trying to create a basic scene with Ogre, so I can learn how to make a map maker for my boss. However, I can't get text to show up on the UI overlay here's a picture of what it's doing:

Image


Here's the source code:

BaseApplication.cpp

Code: Select all

/*
-----------------------------------------------------------------------------
Filename:    BaseApplication.cpp
-----------------------------------------------------------------------------

This source file is part of the
   ___                 __    __ _ _    _
  /___\__ _ _ __ ___  / / /\ \ (_) | _(_)
 //  // _` | '__/ _ \ \ \/  \/ / | |/ / |
/ \_// (_| | | |  __/  \  /\  /| |   <| |
\___/ \__, |_|  \___|   \/  \/ |_|_|\_\_|
      |___/
      Tutorial Framework
      http://www.ogre3d.org/tikiwiki/
-----------------------------------------------------------------------------
*/
#include "BaseApplication.h"

//-------------------------------------------------------------------------------------
BaseApplication::BaseApplication(void)
    : mRoot(0),
    mCamera(0),
    mSceneMgr(0),
    mWindow(0),
    mResourcesCfg(Ogre::StringUtil::BLANK),
    mPluginsCfg(Ogre::StringUtil::BLANK),
    mTrayMgr(0),
    mCameraMan(0),
    mDetailsPanel(0),
    mCursorWasVisible(false),
    mShutDown(false),
    mInputManager(0),
    mMouse(0),
    mKeyboard(0)
{
}

//-------------------------------------------------------------------------------------
BaseApplication::~BaseApplication(void)
{
    if (mTrayMgr) delete mTrayMgr;
    if (mCameraMan) delete mCameraMan;

    //Remove ourself as a Window listener
    Ogre::WindowEventUtilities::removeWindowEventListener(mWindow, this);
    windowClosed(mWindow);
    delete mRoot;
}

//-------------------------------------------------------------------------------------
bool BaseApplication::configure(void)
{
    // Show the configuration dialog and initialise the system
    // You can skip this and use root.restoreConfig() to load configuration
    // settings if you were sure there are valid ones saved in ogre.cfg
    if(mRoot->showConfigDialog())
    {
        // If returned true, user clicked OK so initialise
        // Here we choose to let the system create a default rendering window by passing 'true'
        mWindow = mRoot->initialise(true, "TutorialApplication Render Window");

        return true;
    }
    else
    {
        return false;
    }
}
//-------------------------------------------------------------------------------------
void BaseApplication::chooseSceneManager(void)
{
    // Get the SceneManager, in this case a generic one
    mSceneMgr = mRoot->createSceneManager(Ogre::ST_EXTERIOR_CLOSE);
}
//-------------------------------------------------------------------------------------
void BaseApplication::createCamera(void)
{
    // Create the camera
    mCamera = mSceneMgr->createCamera("PlayerCam");

    // Position it at 500 in Z direction
    mCamera->setPosition(0,0,0);
    // Look back along -Z
    mCamera->lookAt(.5,0,.5);
    mCamera->setNearClipDistance(.1f);

    mCameraMan = new OgreBites::SdkCameraMan(mCamera);   // create a default camera controller
}
//-------------------------------------------------------------------------------------
void BaseApplication::createFrameListener(void)
{
    Ogre::LogManager::getSingletonPtr()->logMessage("*** Initializing OIS ***");
    OIS::ParamList pl;
    size_t windowHnd = 0;
    std::ostringstream windowHndStr;

    mWindow->getCustomAttribute("WINDOW", &windowHnd);
    windowHndStr << windowHnd;
    pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));

    mInputManager = OIS::InputManager::createInputSystem( pl );

    mKeyboard = static_cast<OIS::Keyboard*>(mInputManager->createInputObject( OIS::OISKeyboard, true ));
    mMouse = static_cast<OIS::Mouse*>(mInputManager->createInputObject( OIS::OISMouse, true ));

    mMouse->setEventCallback(this);
    mKeyboard->setEventCallback(this);

    //Set initial mouse clipping size
    windowResized(mWindow);

    //Register as a Window listener
    Ogre::WindowEventUtilities::addWindowEventListener(mWindow, this);

    mTrayMgr = new OgreBites::SdkTrayManager("InterfaceName", mWindow, mMouse, this);
    mTrayMgr->showFrameStats(OgreBites::TL_BOTTOMLEFT);
    mTrayMgr->showLogo(OgreBites::TL_BOTTOMRIGHT);
    mTrayMgr->hideCursor();

    // create a params panel for displaying sample details
    Ogre::StringVector items;
    items.push_back("cam.pX");
    items.push_back("cam.pY");
    items.push_back("cam.pZ");
    items.push_back("");
    items.push_back("cam.oW");
    items.push_back("cam.oX");
    items.push_back("cam.oY");
    items.push_back("cam.oZ");
    items.push_back("");
    items.push_back("Filtering");
    items.push_back("Poly Mode");

    mDetailsPanel = mTrayMgr->createParamsPanel(OgreBites::TL_NONE, "DetailsPanel", 200, items);
    mDetailsPanel->setParamValue(9, "Bilinear");
    mDetailsPanel->setParamValue(10, "Solid");
    mDetailsPanel->hide();
    mTrayMgr->adjustTrays();

    mRoot->addFrameListener(this);
}
//-------------------------------------------------------------------------------------
void BaseApplication::destroyScene(void)
{
}
//-------------------------------------------------------------------------------------
void BaseApplication::createViewports(void)
{
    // Create one viewport, entire window
    Ogre::Viewport* vp = mWindow->addViewport(mCamera);
    vp->setBackgroundColour(Ogre::ColourValue(0,.5,1));

    // Alter the camera aspect ratio to match the viewport
    mCamera->setAspectRatio(
        Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));
}
//-------------------------------------------------------------------------------------
void BaseApplication::setupResources(void)
{
    // Load resource paths from config file
    Ogre::ConfigFile cf;
    cf.load(mResourcesCfg);

    // Go through all sections & settings in the file
    Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();

    Ogre::String secName, typeName, archName;
    while (seci.hasMoreElements())
    {
        secName = seci.peekNextKey();
        Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
        Ogre::ConfigFile::SettingsMultiMap::iterator i;
        for (i = settings->begin(); i != settings->end(); ++i)
        {
            typeName = i->first;
            archName = i->second;
            Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
                archName, typeName, secName);
        }
    }
}
//-------------------------------------------------------------------------------------
void BaseApplication::createResourceListener(void)
{

}
//-------------------------------------------------------------------------------------
void BaseApplication::loadResources(void)
{
    Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

    //Fix font loading bug
    Ogre::FontManager::getSingleton().getByName("SdkTrays/Caption")->load();
}
//-------------------------------------------------------------------------------------
void BaseApplication::go(void)
{
#ifdef _DEBUG
    mResourcesCfg = "resources_d.cfg";
    mPluginsCfg = "plugins_d.cfg";
#else
    mResourcesCfg = "resources.cfg";
    mPluginsCfg = "plugins.cfg";
#endif

    if (!setup())
        return;

    mRoot->startRendering();

    // clean up
    destroyScene();
}
//-------------------------------------------------------------------------------------
bool BaseApplication::setup(void)
{
    mRoot = new Ogre::Root(mPluginsCfg);

    setupResources();

    bool carryOn = configure();
    if (!carryOn) return false;

    chooseSceneManager();
    createCamera();
    createViewports();

    // Set default mipmap level (NB some APIs ignore this)
    Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5);

    // Create any resource listeners (for loading screens)
    createResourceListener();
    // Load resources
    loadResources();

    // Create the scene
    createScene();

    createFrameListener();

    return true;
};
//-------------------------------------------------------------------------------------
bool BaseApplication::frameRenderingQueued(const Ogre::FrameEvent& evt)
{
    if(mWindow->isClosed())
        return false;

    if(mShutDown)
        return false;

    //Need to capture/update each device
    mKeyboard->capture();
    mMouse->capture();

    mTrayMgr->frameRenderingQueued(evt);

    if (!mTrayMgr->isDialogVisible())
    {
        mCameraMan->frameRenderingQueued(evt);   // if dialog isn't up, then update the camera
        if (mDetailsPanel->isVisible())   // if details panel is visible, then update its contents
        {
            mDetailsPanel->setParamValue(0, Ogre::StringConverter::toString(mCamera->getDerivedPosition().x));
            mDetailsPanel->setParamValue(1, Ogre::StringConverter::toString(mCamera->getDerivedPosition().y));
            mDetailsPanel->setParamValue(2, Ogre::StringConverter::toString(mCamera->getDerivedPosition().z));
            mDetailsPanel->setParamValue(4, Ogre::StringConverter::toString(mCamera->getDerivedOrientation().w));
            mDetailsPanel->setParamValue(5, Ogre::StringConverter::toString(mCamera->getDerivedOrientation().x));
            mDetailsPanel->setParamValue(6, Ogre::StringConverter::toString(mCamera->getDerivedOrientation().y));
            mDetailsPanel->setParamValue(7, Ogre::StringConverter::toString(mCamera->getDerivedOrientation().z));
        }
    }

    return true;
}
//-------------------------------------------------------------------------------------
bool BaseApplication::keyPressed( const OIS::KeyEvent &arg )
{
    if (mTrayMgr->isDialogVisible()) return true;   // don't process any more keys if dialog is up

    if (arg.key == OIS::KC_F)   // toggle visibility of advanced frame stats
    {
        mTrayMgr->toggleAdvancedFrameStats();
    }
    else if (arg.key == OIS::KC_G)   // toggle visibility of even rarer debugging details
    {
        if (mDetailsPanel->getTrayLocation() == OgreBites::TL_NONE)
        {
            mTrayMgr->moveWidgetToTray(mDetailsPanel, OgreBites::TL_TOPRIGHT, 0);
            mDetailsPanel->show();
        }
        else
        {
            mTrayMgr->removeWidgetFromTray(mDetailsPanel);
            mDetailsPanel->hide();
        }
    }
    else if (arg.key == OIS::KC_T)   // cycle polygon rendering mode
    {
        Ogre::String newVal;
        Ogre::TextureFilterOptions tfo;
        unsigned int aniso;

        switch (mDetailsPanel->getParamValue(9).asUTF8()[0])
        {
        case 'B':
            newVal = "Trilinear";
            tfo = Ogre::TFO_TRILINEAR;
            aniso = 1;
            break;
        case 'T':
            newVal = "Anisotropic";
            tfo = Ogre::TFO_ANISOTROPIC;
            aniso = 8;
            break;
        case 'A':
            newVal = "None";
            tfo = Ogre::TFO_NONE;
            aniso = 1;
            break;
        default:
            newVal = "Bilinear";
            tfo = Ogre::TFO_BILINEAR;
            aniso = 1;
        }

        Ogre::MaterialManager::getSingleton().setDefaultTextureFiltering(tfo);
        Ogre::MaterialManager::getSingleton().setDefaultAnisotropy(aniso);
        mDetailsPanel->setParamValue(9, newVal);
    }
    else if (arg.key == OIS::KC_R)   // cycle polygon rendering mode
    {
        Ogre::String newVal;
        Ogre::PolygonMode pm;

        switch (mCamera->getPolygonMode())
        {
        case Ogre::PM_SOLID:
            newVal = "Wireframe";
            pm = Ogre::PM_WIREFRAME;
            break;
        case Ogre::PM_WIREFRAME:
            newVal = "Points";
            pm = Ogre::PM_POINTS;
            break;
        default:
            newVal = "Solid";
            pm = Ogre::PM_SOLID;
        }

        mCamera->setPolygonMode(pm);
        mDetailsPanel->setParamValue(10, newVal);
    }
    else if(arg.key == OIS::KC_F5)   // refresh all textures
    {
        Ogre::TextureManager::getSingleton().reloadAll();
    }
    else if (arg.key == OIS::KC_SYSRQ)   // take a screenshot
    {
        mWindow->writeContentsToTimestampedFile("screenshot", ".jpg");
    }
    else if (arg.key == OIS::KC_ESCAPE)
    {
        mShutDown = true;
    }

    mCameraMan->injectKeyDown(arg);
    return true;
}

bool BaseApplication::keyReleased( const OIS::KeyEvent &arg )
{
    mCameraMan->injectKeyUp(arg);
    return true;
}

bool BaseApplication::mouseMoved( const OIS::MouseEvent &arg )
{
    if (mTrayMgr->injectMouseMove(arg)) return true;
    mCameraMan->injectMouseMove(arg);
    return true;
}

bool BaseApplication::mousePressed( const OIS::MouseEvent &arg, OIS::MouseButtonID id )
{
    if (mTrayMgr->injectMouseDown(arg, id)) return true;
    mCameraMan->injectMouseDown(arg, id);
    return true;
}

bool BaseApplication::mouseReleased( const OIS::MouseEvent &arg, OIS::MouseButtonID id )
{
    if (mTrayMgr->injectMouseUp(arg, id)) return true;
    mCameraMan->injectMouseUp(arg, id);
    return true;
}

//Adjust mouse clipping area
void BaseApplication::windowResized(Ogre::RenderWindow* rw)
{
    unsigned int width, height, depth;
    int left, top;
    rw->getMetrics(width, height, depth, left, top);

    const OIS::MouseState &ms = mMouse->getMouseState();
    ms.width = width;
    ms.height = height;
}

//Unattach OIS before window shutdown (very important under Linux)
void BaseApplication::windowClosed(Ogre::RenderWindow* rw)
{
    //Only close for window that created OIS (the main window in these demos)
    if( rw == mWindow )
    {
        if( mInputManager )
        {
            mInputManager->destroyInputObject( mMouse );
            mInputManager->destroyInputObject( mKeyboard );

            OIS::InputManager::destroyInputSystem(mInputManager);
            mInputManager = 0;
        }
    }
}

TutorialApplication.cpp

Code: Select all

/*
-----------------------------------------------------------------------------
Filename:    TutorialApplication.cpp
-----------------------------------------------------------------------------

This source file is part of the
   ___                 __    __ _ _    _
  /___\__ _ _ __ ___  / / /\ \ (_) | _(_)
 //  // _` | '__/ _ \ \ \/  \/ / | |/ / |
/ \_// (_| | | |  __/  \  /\  /| |   <| |
\___/ \__, |_|  \___|   \/  \/ |_|_|\_\_|
      |___/
      Tutorial Framework
      http://www.ogre3d.org/tikiwiki/
-----------------------------------------------------------------------------
*/
#include "TutorialApplication.h"
#include "Ogre.h"
#include "OgreTerrainSceneManager.h"

using namespace Ogre;


//-------------------------------------------------------------------------------------
TutorialApplication::TutorialApplication(void)
{
}
//-------------------------------------------------------------------------------------
TutorialApplication::~TutorialApplication(void)
{
}

//-------------------------------------------------------------------------------------
void TutorialApplication::createScene(void)
{
    //Load terrain
    mSceneMgr->setWorldGeometry("defaulterrain.cfg");

    //Load cube
    SceneNode *cubeNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
    Entity *cube = mSceneMgr->createEntity("cube.mesh");
    cubeNode->attachObject(cube);

    //Update cam pos
    //mCamera->setPosition(0, ((TerrainSceneManager*)mSceneMgr)->getHeightAt(0, 0) + 4, 0);
}



#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
#endif

#ifdef __cplusplus
extern "C" {
#endif

#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
    INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
#else
    int main(int argc, char *argv[])
#endif
    {
        // Create application object
        TutorialApplication app;

        try {
            app.go();
        } catch( Ogre::Exception& e ) {
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
            MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
#else
            std::cerr << "An exception has occured: " <<
                e.getFullDescription().c_str() << std::endl;
#endif
        }

        return 0;
    }

#ifdef __cplusplus
}
#endif
I have searched for a solution and I can't find any answers.

User avatar
EricB
Gnome
Posts: 317
Joined: Fri Apr 09, 2010 5:28 am
Location: Florida
x 172
Contact:

Re: Can't Get Text to Work on Ogre 1.7

Post by EricB »

Do you have any fonts loaded? Does trays use ttf fonts? Check your log file for any exceptions or warnings.

That being said, the only text I see you trying to load is showFrameStats.

In anycase, Trays system was fairly buggy in Ogre 1.7, it wasn't meant to be used as a UI. I suggest implementing MyGUI or CEGUI to take its place.
You may also want to take a look at BasicOgreFramework and/or AdvancedOgreFramework. Both will get you off the ground running fairly quickly. The later I believe already has CEGUI implemented.
Image

DylanCheetah
Gnoblar
Posts: 5
Joined: Sat Jan 05, 2019 3:03 am

Re: Can't Get Text to Work on Ogre 1.7

Post by DylanCheetah »

I'm loading the 2 fonts in the SdkTrays zip file. I've tried taking them out and loading them from a normal folder and I've tried using different fonts. They are all ttf files. The log says that the fonts are being loaded:

Code: Select all

17:20:35: Creating resource group General
17:20:35: Creating resource group Internal
17:20:35: Creating resource group Autodetect
17:20:35: SceneManagerFactory for type 'DefaultSceneManager' registered.
17:20:35: Registering ResourceManager for type Material
17:20:35: Registering ResourceManager for type Mesh
17:20:35: Registering ResourceManager for type Skeleton
17:20:35: MovableObjectFactory for type 'ParticleSystem' registered.
17:20:35: OverlayElementFactory for type Panel registered.
17:20:35: OverlayElementFactory for type BorderPanel registered.
17:20:35: OverlayElementFactory for type TextArea registered.
17:20:35: Registering ResourceManager for type Font
17:20:35: ArchiveFactory for archive type FileSystem registered.
17:20:35: ArchiveFactory for archive type Zip registered.
17:20:35: DDS codec registering
17:20:35: FreeImage version: 3.18.0
17:20:35: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
17:20:35: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
17:20:35: Registering ResourceManager for type HighLevelGpuProgram
17:20:35: Registering ResourceManager for type Compositor
17:20:35: MovableObjectFactory for type 'Entity' registered.
17:20:35: MovableObjectFactory for type 'Light' registered.
17:20:35: MovableObjectFactory for type 'BillboardSet' registered.
17:20:35: MovableObjectFactory for type 'ManualObject' registered.
17:20:35: MovableObjectFactory for type 'BillboardChain' registered.
17:20:35: MovableObjectFactory for type 'RibbonTrail' registered.
17:20:35: Loading library .\RenderSystem_GL
17:20:35: Installing plugin: GL RenderSystem
17:20:35: OpenGL Rendering Subsystem created.
17:20:35: Plugin successfully installed
17:20:35: Loading library .\Plugin_ParticleFX
17:20:35: Installing plugin: ParticleFX
17:20:35: Particle Emitter Type 'Point' registered
17:20:35: Particle Emitter Type 'Box' registered
17:20:35: Particle Emitter Type 'Ellipsoid' registered
17:20:35: Particle Emitter Type 'Cylinder' registered
17:20:35: Particle Emitter Type 'Ring' registered
17:20:35: Particle Emitter Type 'HollowEllipsoid' registered
17:20:35: Particle Affector Type 'LinearForce' registered
17:20:35: Particle Affector Type 'ColourFader' registered
17:20:35: Particle Affector Type 'ColourFader2' registered
17:20:35: Particle Affector Type 'ColourImage' registered
17:20:35: Particle Affector Type 'ColourInterpolator' registered
17:20:35: Particle Affector Type 'Scaler' registered
17:20:35: Particle Affector Type 'Rotator' registered
17:20:35: Particle Affector Type 'DirectionRandomiser' registered
17:20:35: Particle Affector Type 'DeflectorPlane' registered
17:20:35: Plugin successfully installed
17:20:35: Loading library .\Plugin_BSPSceneManager
17:20:35: Installing plugin: BSP Scene Manager
17:20:35: Plugin successfully installed
17:20:35: Loading library .\Plugin_CgProgramManager
17:20:36: Installing plugin: Cg Program Manager
17:20:36: Plugin successfully installed
17:20:36: Loading library .\Plugin_PCZSceneManager
17:20:36: Installing plugin: Portal Connected Zone Scene Manager
17:20:36: PCZone Factory Type 'ZoneType_Default' registered
17:20:36: Plugin successfully installed
17:20:36: Loading library .\Plugin_OctreeZone
17:20:36: Installing plugin: Octree Zone Factory
17:20:36: Plugin successfully installed
17:20:36: Loading library .\Plugin_OctreeSceneManager
17:20:36: Installing plugin: Octree & Terrain Scene Manager
17:20:36: Plugin successfully installed
17:20:36: *-*-* OGRE Initialising
17:20:36: *-*-* Version 1.7.4 (Cthugha)
17:20:36: Added resource location 'data' of type 'FileSystem' to resource group 'General'
17:20:36: Added resource location 'SdkTrays.zip' of type 'Zip' to resource group 'General'
17:20:38: CPU Identifier & Features
17:20:38: -------------------------
17:20:38:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i5 CPU         650  @ 3.20GHz
17:20:38:  *      SSE: yes
17:20:38:  *     SSE2: yes
17:20:38:  *     SSE3: yes
17:20:38:  *      MMX: yes
17:20:38:  *   MMXEXT: yes
17:20:38:  *    3DNOW: no
17:20:38:  * 3DNOWEXT: no
17:20:38:  *     CMOV: yes
17:20:38:  *      TSC: yes
17:20:38:  *      FPU: yes
17:20:38:  *      PRO: yes
17:20:38:  *       HT: no
17:20:38: -------------------------
17:20:38: *** Starting Win32GL Subsystem ***
17:20:38: GLRenderSystem::_createRenderWindow "TutorialApplication Render Window", 1280x960 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=true vsyncInterval=1 
17:20:38: Created Win32Window 'TutorialApplication Render Window' : 1280x984, 32bpp
17:20:38: GL_VERSION = 3.3.11672 Compatibility Profile Context
17:20:38: GL_VENDOR = ATI Technologies Inc.
17:20:38: GL_RENDERER = ATI Radeon HD 4300/4500 Series
17:20:38: GL_EXTENSIONS = GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
17:20:38: Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
17:20:38: ***************************
17:20:38: *** GL Renderer Started ***
17:20:38: ***************************
17:20:38: Registering ResourceManager for type GpuProgram
17:20:38: GLSL support detected
17:20:38: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
17:20:38: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 
17:20:38: RenderSystem capabilities
17:20:38: -------------------------
17:20:38: RenderSystem Name: OpenGL Rendering Subsystem
17:20:38: GPU Vendor: ati
17:20:38: Device Name: ATI Radeon HD 4300/4500 Series
17:20:38: Driver Version: 3.3.11672.0
17:20:38:  * Fixed function pipeline: yes
17:20:38:  * Hardware generation of mipmaps: yes
17:20:38:  * Texture blending: yes
17:20:38:  * Anisotropic texture filtering: yes
17:20:38:  * Dot product texture operation: yes
17:20:38:  * Cube mapping: yes
17:20:38:  * Hardware stencil buffer: yes
17:20:38:    - Stencil depth: 8
17:20:38:    - Two sided stencil support: yes
17:20:38:    - Wrap stencil values: yes
17:20:38:  * Hardware vertex / index buffers: yes
17:20:38:  * Vertex programs: yes
17:20:38:  * Number of floating-point constants for vertex programs: 256
17:20:38:  * Number of integer constants for vertex programs: 0
17:20:38:  * Number of boolean constants for vertex programs: 0
17:20:38:  * Fragment programs: yes
17:20:38:  * Number of floating-point constants for fragment programs: 256
17:20:38:  * Number of integer constants for fragment programs: 0
17:20:38:  * Number of boolean constants for fragment programs: 0
17:20:38:  * Geometry programs: yes
17:20:38:  * Number of floating-point constants for geometry programs: 16384
17:20:38:  * Number of integer constants for geometry programs: 0
17:20:38:  * Number of boolean constants for geometry programs: 0
17:20:38:  * Supported Shader Profiles: arbfp1 arbvp1 glsl gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
17:20:38:  * Texture Compression: yes
17:20:38:    - DXT: yes
17:20:38:    - VTC: no
17:20:38:    - PVRTC: no
17:20:38:  * Scissor Rectangle: yes
17:20:38:  * Hardware Occlusion Query: yes
17:20:38:  * User clip planes: yes
17:20:38:  * VET_UBYTE4 vertex element type: yes
17:20:38:  * Infinite far plane projection: yes
17:20:38:  * Hardware render-to-texture: yes
17:20:38:  * Floating point textures: yes
17:20:38:  * Non-power-of-two textures: yes
17:20:38:  * Volume textures: yes
17:20:38:  * Multiple Render Targets: 8
17:20:38:    - With different bit depths: yes
17:20:38:  * Point Sprites: yes
17:20:38:  * Extended point parameters: yes
17:20:38:  * Max Point Size: 8192
17:20:38:  * Vertex texture fetch: yes
17:20:38:  * Number of world matrices: 0
17:20:38:  * Number of texture units: 16
17:20:38:  * Stencil buffer depth: 8
17:20:38:  * Number of vertex blend matrices: 0
17:20:38:    - Max vertex textures: 16
17:20:38:    - Vertex textures shared: yes
17:20:38:  * Render to Vertex Buffer : no
17:20:38:  * GL 1.5 without VBO workaround: no
17:20:38:  * Frame Buffer objects: yes
17:20:38:  * Frame Buffer objects (ARB extension): no
17:20:38:  * Frame Buffer objects (ATI extension): no
17:20:38:  * PBuffer support: yes
17:20:38:  * GL 1.5 without HW-occlusion workaround: no
17:20:38: Registering ResourceManager for type Texture
17:20:38: DefaultWorkQueue('Root') initialising on thread main.
17:20:38: Particle Renderer Type 'billboard' registered
17:20:38: SceneManagerFactory for type 'BspSceneManager' registered.
17:20:38: Registering ResourceManager for type BspLevel
17:20:38: SceneManagerFactory for type 'PCZSceneManager' registered.
17:20:38: MovableObjectFactory for type 'PCZLight' registered.
17:20:38: MovableObjectFactory for type 'Portal' registered.
17:20:38: MovableObjectFactory for type 'AntiPortal' registered.
17:20:38: PCZone Factory Type 'ZoneType_Octree' registered
17:20:38: PCZone Factory Type 'ZoneType_Terrain' registered
17:20:38: SceneManagerFactory for type 'OctreeSceneManager' registered.
17:20:38: SceneManagerFactory for type 'TerrainSceneManager' registered.
17:20:38: TerrainSceneManager: Registered a new PageSource for type Heightmap
17:20:38: Parsing scripts for resource group Autodetect
17:20:38: Finished parsing scripts for resource group Autodetect
17:20:38: Parsing scripts for resource group General
17:20:38: Parsing script default.material
17:20:38: Parsing script SdkTrays.material
17:20:38: Parsing script SdkTrays.fontdef
17:20:38: Parsing script SdkTrays.overlay
17:20:38: Bad element attribute line: '# you can offset the image to change the cursor "hotspot"' for element SdkTrays/Cursor in overlay 
17:20:38: Texture: sdk_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:20:38: Texture: sdk_tray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
17:20:38: Texture: sdk_button_up.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
17:20:38: Texture: sdk_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:20:38: Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:20:38: Texture: sdk_track.png: Loading 1 faces(PF_A8R8G8B8,16x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
17:20:38: Texture: sdk_handle.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
17:20:38: Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:20:38: Texture: sdk_label.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:20:38: Texture: sdk_separator.png: Loading 1 faces(PF_A8R8G8B8,64x16x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
17:20:38: Texture: sdk_logo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
17:20:38: Texture: sdk_shade.png: Loading 1 faces(PF_A8R8G8B8,64x48x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x48x1.
17:20:38: Texture: sdk_frame.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:20:38: Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:20:38: Texture: sdk_pulse.png: Loading 1 faces(PF_R8G8B8,8x1x1) with 3 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x1x1.
17:20:38: Finished parsing scripts for resource group General
17:20:38: Parsing scripts for resource group Internal
17:20:38: Finished parsing scripts for resource group Internal
17:20:38: Font SdkTrays/Captionusing texture size 128x64
17:20:38: Info: Freetype returned null for character 160 in font SdkTrays/Caption
17:20:38: Texture: SdkTrays/CaptionTexture: Loading 1 faces(PF_BYTE_LA,128x64x1) with  hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,128x64x1.
17:20:38: TerrainSceneManager: Activated PageSource Heightmap
17:20:38: Texture: grass_tex2.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:20:39: Mesh: Loading cube.mesh.
17:20:39: Can't assign material  to SubEntity of Ogre/MO1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:20:39: *** Initializing OIS ***
17:20:39: Font SdkTrays/Valueusing texture size 256x128
17:20:39: Info: Freetype returned null for character 127 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 128 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 129 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 130 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 131 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 132 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 133 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 134 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 135 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 136 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 137 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 138 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 139 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 140 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 141 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 142 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 143 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 144 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 145 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 146 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 147 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 148 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 149 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 150 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 151 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 152 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 153 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 154 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 155 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 156 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 157 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 158 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 159 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 160 in font SdkTrays/Value
17:20:39: Texture: SdkTrays/ValueTexture: Loading 1 faces(PF_BYTE_LA,256x128x1) with  hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,256x128x1.
17:20:42: DefaultWorkQueue('Root') shutting down on thread main.
17:20:42: PCZone Factory Type 'ZoneType_Octree' unregistered
17:20:42: PCZone Factory Type 'ZoneType_Terrain' unregistered
17:20:42: Unregistering ResourceManager for type BspLevel
17:20:42: *-*-* OGRE Shutdown
17:20:42: Unregistering ResourceManager for type Compositor
17:20:42: Unregistering ResourceManager for type Font
17:20:42: Unregistering ResourceManager for type Skeleton
17:20:42: Unregistering ResourceManager for type Mesh
17:20:42: Unregistering ResourceManager for type HighLevelGpuProgram
17:20:42: Uninstalling plugin: Octree & Terrain Scene Manager
17:20:42: Plugin successfully uninstalled
17:20:42: Unloading library .\Plugin_OctreeSceneManager
17:20:42: Uninstalling plugin: Octree Zone Factory
17:20:42: Plugin successfully uninstalled
17:20:42: Unloading library .\Plugin_OctreeZone
17:20:42: Uninstalling plugin: Portal Connected Zone Scene Manager
17:20:42: Plugin successfully uninstalled
17:20:42: Unloading library .\Plugin_PCZSceneManager
17:20:42: Uninstalling plugin: Cg Program Manager
17:20:42: Plugin successfully uninstalled
17:20:42: Unloading library .\Plugin_CgProgramManager
17:20:42: Uninstalling plugin: BSP Scene Manager
17:20:42: Plugin successfully uninstalled
17:20:42: Unloading library .\Plugin_BSPSceneManager
17:20:42: Uninstalling plugin: ParticleFX
17:20:42: Plugin successfully uninstalled
17:20:42: Unloading library .\Plugin_ParticleFX
17:20:42: Uninstalling plugin: GL RenderSystem
17:20:43: Unregistering ResourceManager for type GpuProgram
17:20:43: *** Stopping Win32GL Subsystem ***
17:20:43: Unregistering ResourceManager for type Texture
17:20:43: Plugin successfully uninstalled
17:20:43: Unloading library .\RenderSystem_GL
17:20:43: Unregistering ResourceManager for type Material
Right now I'm just trying to get something simple working. I have a cube, some heightmapped terrain, and the frame stats. I've tried removing everything and the text still won't show up. The project I need this for is an old game that I believe uses the overlay system directly. It doesn't appear to use trays or any other GUI system. It has it's own GUI system that uses the overlay system directly.

DylanCheetah
Gnoblar
Posts: 5
Joined: Sat Jan 05, 2019 3:03 am

Re: Can't Get Text to Work on Ogre 1.7

Post by DylanCheetah »

I just noticed something stange. If I compiled the same program with MSVC, the font portion of the log file is different.

MSVC:

Code: Select all

13:57:39: Font BlueHighwayusing texture size 512x512
13:57:39: Info: Freetype returned null for character 127 in font BlueHighway
13:57:39: Info: Freetype returned null for character 128 in font BlueHighway
13:57:39: Info: Freetype returned null for character 129 in font BlueHighway
13:57:39: Info: Freetype returned null for character 130 in font BlueHighway
13:57:39: Info: Freetype returned null for character 131 in font BlueHighway
13:57:39: Info: Freetype returned null for character 132 in font BlueHighway
13:57:39: Info: Freetype returned null for character 133 in font BlueHighway
13:57:39: Info: Freetype returned null for character 134 in font BlueHighway
13:57:39: Info: Freetype returned null for character 135 in font BlueHighway
13:57:39: Info: Freetype returned null for character 136 in font BlueHighway
13:57:39: Info: Freetype returned null for character 137 in font BlueHighway
13:57:39: Info: Freetype returned null for character 138 in font BlueHighway
13:57:39: Info: Freetype returned null for character 139 in font BlueHighway
13:57:39: Info: Freetype returned null for character 140 in font BlueHighway
13:57:39: Info: Freetype returned null for character 141 in font BlueHighway
13:57:39: Info: Freetype returned null for character 142 in font BlueHighway
13:57:39: Info: Freetype returned null for character 143 in font BlueHighway
13:57:39: Info: Freetype returned null for character 144 in font BlueHighway
13:57:39: Info: Freetype returned null for character 145 in font BlueHighway
13:57:39: Info: Freetype returned null for character 146 in font BlueHighway
13:57:39: Info: Freetype returned null for character 147 in font BlueHighway
13:57:39: Info: Freetype returned null for character 148 in font BlueHighway
13:57:39: Info: Freetype returned null for character 149 in font BlueHighway
13:57:39: Info: Freetype returned null for character 150 in font BlueHighway
13:57:39: Info: Freetype returned null for character 151 in font BlueHighway
13:57:39: Info: Freetype returned null for character 152 in font BlueHighway
13:57:39: Info: Freetype returned null for character 153 in font BlueHighway
13:57:39: Info: Freetype returned null for character 154 in font BlueHighway
13:57:39: Info: Freetype returned null for character 155 in font BlueHighway
13:57:39: Info: Freetype returned null for character 156 in font BlueHighway
13:57:39: Info: Freetype returned null for character 157 in font BlueHighway
13:57:39: Info: Freetype returned null for character 158 in font BlueHighway
13:57:39: Info: Freetype returned null for character 159 in font BlueHighway
13:57:39: Info: Freetype returned null for character 160 in font BlueHighway
13:57:39: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
MinGW-w64:

Code: Select all

23:35:34: Font BlueHighwayusing texture size 256x128
23:35:34: Info: Freetype returned null for character 127 in font BlueHighway
23:35:34: Info: Freetype returned null for character 128 in font BlueHighway
23:35:34: Info: Freetype returned null for character 129 in font BlueHighway
23:35:34: Info: Freetype returned null for character 130 in font BlueHighway
23:35:34: Info: Freetype returned null for character 131 in font BlueHighway
23:35:34: Info: Freetype returned null for character 132 in font BlueHighway
23:35:34: Info: Freetype returned null for character 133 in font BlueHighway
23:35:34: Info: Freetype returned null for character 134 in font BlueHighway
23:35:34: Info: Freetype returned null for character 135 in font BlueHighway
23:35:34: Info: Freetype returned null for character 136 in font BlueHighway
23:35:34: Info: Freetype returned null for character 137 in font BlueHighway
23:35:34: Info: Freetype returned null for character 138 in font BlueHighway
23:35:34: Info: Freetype returned null for character 139 in font BlueHighway
23:35:34: Info: Freetype returned null for character 140 in font BlueHighway
23:35:34: Info: Freetype returned null for character 141 in font BlueHighway
23:35:34: Info: Freetype returned null for character 142 in font BlueHighway
23:35:34: Info: Freetype returned null for character 143 in font BlueHighway
23:35:34: Info: Freetype returned null for character 144 in font BlueHighway
23:35:34: Info: Freetype returned null for character 145 in font BlueHighway
23:35:34: Info: Freetype returned null for character 146 in font BlueHighway
23:35:34: Info: Freetype returned null for character 147 in font BlueHighway
23:35:34: Info: Freetype returned null for character 148 in font BlueHighway
23:35:34: Info: Freetype returned null for character 149 in font BlueHighway
23:35:34: Info: Freetype returned null for character 150 in font BlueHighway
23:35:34: Info: Freetype returned null for character 151 in font BlueHighway
23:35:34: Info: Freetype returned null for character 152 in font BlueHighway
23:35:34: Info: Freetype returned null for character 153 in font BlueHighway
23:35:34: Info: Freetype returned null for character 154 in font BlueHighway
23:35:34: Info: Freetype returned null for character 155 in font BlueHighway
23:35:34: Info: Freetype returned null for character 156 in font BlueHighway
23:35:34: Info: Freetype returned null for character 157 in font BlueHighway
23:35:34: Info: Freetype returned null for character 158 in font BlueHighway
23:35:34: Info: Freetype returned null for character 159 in font BlueHighway
23:35:34: Info: Freetype returned null for character 160 in font BlueHighway
23:35:34: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,256x128x1) with  hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,256x128x1.
The texture size is 512 x 512 when I use MSVC to build Ogre and the program that I'm working on, but it's 256 x 128 when I use MinGW-w64. Is this an issue with FreeType? Do I need to use an older version of FreeType? I'm using FreeType 2.9.1 right now.

DylanCheetah
Gnoblar
Posts: 5
Joined: Sat Jan 05, 2019 3:03 am

Re: Can't Get Text to Work on Ogre 1.7

Post by DylanCheetah »

I switched to Ogre 1.11 and now the fonts work. Thanks for your help. :D

DylanCheetah
Gnoblar
Posts: 5
Joined: Sat Jan 05, 2019 3:03 am

Re: Can't Get Text to Work on Ogre 1.7

Post by DylanCheetah »

I finally got the text to work in Ogre 1.7 by using the Ogre Dependencies source package on the archives page. However, I did have to get FreeImage separately because the version in said package wouldn't compile for some reason. I guess that the latest version of FreeType won't work with Ogre 1.7 for some reason.

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