Operating System: Windows 10
Render System: Any
Hi,
I'm really desperate, as I tried everything, but somehow my manual object is only visible in debug mode, but not in release mode, no matter what I do. I tried everything.
I want to draw physics collision lines for a mesh.
Code: Select all
m_debugCollisionLines = m_sceneManager->createManualObject(isStatic ? Ogre::SCENE_STATIC : Ogre::SCENE_DYNAMIC);
m_debugCollisionLines->setRenderQueueGroup(250); // Render in foreground
m_debugCollisionLines->setQueryFlags(0 << 0);
m_debugCollisionLines->setCastShadows(false);
((Ogre::SceneNode*)m_node)->attachObject(m_debugCollisionLines);
m_debugCollisionLines->begin("GreenNoLighting", Ogre::OperationType::OT_LINE_LIST);
...
m_debugCollisionLines->position(p0);
m_debugCollisionLines->position(p1);
m_debugCollisionLines->line(a++, a++);
...
m_debugCollisionLines->end();
Has somebody any clue that might help?
Thanks in advance
Lax