Can't Get Text to Work on Ogre 1.7 Topic is solved

Problems building or running the engine, queries about how to use features etc.
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DylanCheetah
Gnoblar
Posts: 5
Joined: Sat Jan 05, 2019 3:03 am

Can't Get Text to Work on Ogre 1.7

Post by DylanCheetah » Mon Jan 21, 2019 9:24 pm

Ogre Version: 1.7.4 :?:
Operating System: Windows 10 64-bit :?:
Render System: OpenGL :?:
Compiler: MinGW-w64 (GCC 8.1.0) :?:

Code: Select all

15:13:11: Creating resource group General
15:13:11: Creating resource group Internal
15:13:11: Creating resource group Autodetect
15:13:11: SceneManagerFactory for type 'DefaultSceneManager' registered.
15:13:11: Registering ResourceManager for type Material
15:13:11: Registering ResourceManager for type Mesh
15:13:11: Registering ResourceManager for type Skeleton
15:13:11: MovableObjectFactory for type 'ParticleSystem' registered.
15:13:11: OverlayElementFactory for type Panel registered.
15:13:11: OverlayElementFactory for type BorderPanel registered.
15:13:11: OverlayElementFactory for type TextArea registered.
15:13:11: Registering ResourceManager for type Font
15:13:11: ArchiveFactory for archive type FileSystem registered.
15:13:11: ArchiveFactory for archive type Zip registered.
15:13:11: DDS codec registering
15:13:11: FreeImage version: 3.18.0
15:13:11: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
15:13:11: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
15:13:11: Registering ResourceManager for type HighLevelGpuProgram
15:13:11: Registering ResourceManager for type Compositor
15:13:11: MovableObjectFactory for type 'Entity' registered.
15:13:11: MovableObjectFactory for type 'Light' registered.
15:13:11: MovableObjectFactory for type 'BillboardSet' registered.
15:13:11: MovableObjectFactory for type 'ManualObject' registered.
15:13:11: MovableObjectFactory for type 'BillboardChain' registered.
15:13:11: MovableObjectFactory for type 'RibbonTrail' registered.
15:13:11: Loading library .\RenderSystem_GL
15:13:11: Installing plugin: GL RenderSystem
15:13:11: OpenGL Rendering Subsystem created.
15:13:11: Plugin successfully installed
15:13:11: Loading library .\Plugin_ParticleFX
15:13:11: Installing plugin: ParticleFX
15:13:11: Particle Emitter Type 'Point' registered
15:13:11: Particle Emitter Type 'Box' registered
15:13:11: Particle Emitter Type 'Ellipsoid' registered
15:13:11: Particle Emitter Type 'Cylinder' registered
15:13:11: Particle Emitter Type 'Ring' registered
15:13:11: Particle Emitter Type 'HollowEllipsoid' registered
15:13:11: Particle Affector Type 'LinearForce' registered
15:13:11: Particle Affector Type 'ColourFader' registered
15:13:11: Particle Affector Type 'ColourFader2' registered
15:13:11: Particle Affector Type 'ColourImage' registered
15:13:11: Particle Affector Type 'ColourInterpolator' registered
15:13:11: Particle Affector Type 'Scaler' registered
15:13:11: Particle Affector Type 'Rotator' registered
15:13:11: Particle Affector Type 'DirectionRandomiser' registered
15:13:11: Particle Affector Type 'DeflectorPlane' registered
15:13:11: Plugin successfully installed
15:13:11: Loading library .\Plugin_BSPSceneManager
15:13:11: Installing plugin: BSP Scene Manager
15:13:11: Plugin successfully installed
15:13:11: Loading library .\Plugin_CgProgramManager
15:13:11: Installing plugin: Cg Program Manager
15:13:11: Plugin successfully installed
15:13:11: Loading library .\Plugin_PCZSceneManager
15:13:11: Installing plugin: Portal Connected Zone Scene Manager
15:13:11: PCZone Factory Type 'ZoneType_Default' registered
15:13:11: Plugin successfully installed
15:13:11: Loading library .\Plugin_OctreeZone
15:13:11: Installing plugin: Octree Zone Factory
15:13:11: Plugin successfully installed
15:13:11: Loading library .\Plugin_OctreeSceneManager
15:13:11: Installing plugin: Octree & Terrain Scene Manager
15:13:11: Plugin successfully installed
15:13:11: *-*-* OGRE Initialising
15:13:11: *-*-* Version 1.7.4 (Cthugha)
15:13:11: Added resource location 'data' of type 'FileSystem' to resource group 'General'
15:13:11: Added resource location 'SdkTrays.zip' of type 'Zip' to resource group 'General'
15:13:13: CPU Identifier & Features
15:13:13: -------------------------
15:13:13:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i5 CPU         650  @ 3.20GHz
15:13:13:  *      SSE: yes
15:13:13:  *     SSE2: yes
15:13:13:  *     SSE3: yes
15:13:13:  *      MMX: yes
15:13:13:  *   MMXEXT: yes
15:13:13:  *    3DNOW: no
15:13:13:  * 3DNOWEXT: no
15:13:13:  *     CMOV: yes
15:13:13:  *      TSC: yes
15:13:13:  *      FPU: yes
15:13:13:  *      PRO: yes
15:13:13:  *       HT: no
15:13:13: -------------------------
15:13:13: *** Starting Win32GL Subsystem ***
15:13:13: GLRenderSystem::_createRenderWindow "TutorialApplication Render Window", 1280x960 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=true vsyncInterval=1 
15:13:13: Created Win32Window 'TutorialApplication Render Window' : 1280x984, 32bpp
15:13:14: GL_VERSION = 3.3.11672 Compatibility Profile Context
15:13:14: GL_VENDOR = ATI Technologies Inc.
15:13:14: GL_RENDERER = ATI Radeon HD 4300/4500 Series
15:13:14: GL_EXTENSIONS = GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
15:13:14: Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
15:13:14: ***************************
15:13:14: *** GL Renderer Started ***
15:13:14: ***************************
15:13:14: Registering ResourceManager for type GpuProgram
15:13:14: GLSL support detected
15:13:14: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
15:13:14: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
15:13:14: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 
15:13:14: RenderSystem capabilities
15:13:14: -------------------------
15:13:14: RenderSystem Name: OpenGL Rendering Subsystem
15:13:14: GPU Vendor: ati
15:13:14: Device Name: ATI Radeon HD 4300/4500 Series
15:13:14: Driver Version: 3.3.11672.0
15:13:14:  * Fixed function pipeline: yes
15:13:14:  * Hardware generation of mipmaps: yes
15:13:14:  * Texture blending: yes
15:13:14:  * Anisotropic texture filtering: yes
15:13:14:  * Dot product texture operation: yes
15:13:14:  * Cube mapping: yes
15:13:14:  * Hardware stencil buffer: yes
15:13:14:    - Stencil depth: 8
15:13:14:    - Two sided stencil support: yes
15:13:14:    - Wrap stencil values: yes
15:13:14:  * Hardware vertex / index buffers: yes
15:13:14:  * Vertex programs: yes
15:13:14:  * Number of floating-point constants for vertex programs: 256
15:13:14:  * Number of integer constants for vertex programs: 0
15:13:14:  * Number of boolean constants for vertex programs: 0
15:13:14:  * Fragment programs: yes
15:13:14:  * Number of floating-point constants for fragment programs: 256
15:13:14:  * Number of integer constants for fragment programs: 0
15:13:14:  * Number of boolean constants for fragment programs: 0
15:13:14:  * Geometry programs: yes
15:13:14:  * Number of floating-point constants for geometry programs: 16384
15:13:14:  * Number of integer constants for geometry programs: 0
15:13:14:  * Number of boolean constants for geometry programs: 0
15:13:14:  * Supported Shader Profiles: arbfp1 arbvp1 glsl gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
15:13:14:  * Texture Compression: yes
15:13:14:    - DXT: yes
15:13:14:    - VTC: no
15:13:14:    - PVRTC: no
15:13:14:  * Scissor Rectangle: yes
15:13:14:  * Hardware Occlusion Query: yes
15:13:14:  * User clip planes: yes
15:13:14:  * VET_UBYTE4 vertex element type: yes
15:13:14:  * Infinite far plane projection: yes
15:13:14:  * Hardware render-to-texture: yes
15:13:14:  * Floating point textures: yes
15:13:14:  * Non-power-of-two textures: yes
15:13:14:  * Volume textures: yes
15:13:14:  * Multiple Render Targets: 8
15:13:14:    - With different bit depths: yes
15:13:14:  * Point Sprites: yes
15:13:14:  * Extended point parameters: yes
15:13:14:  * Max Point Size: 8192
15:13:14:  * Vertex texture fetch: yes
15:13:14:  * Number of world matrices: 0
15:13:14:  * Number of texture units: 16
15:13:14:  * Stencil buffer depth: 8
15:13:14:  * Number of vertex blend matrices: 0
15:13:14:    - Max vertex textures: 16
15:13:14:    - Vertex textures shared: yes
15:13:14:  * Render to Vertex Buffer : no
15:13:14:  * GL 1.5 without VBO workaround: no
15:13:14:  * Frame Buffer objects: yes
15:13:14:  * Frame Buffer objects (ARB extension): no
15:13:14:  * Frame Buffer objects (ATI extension): no
15:13:14:  * PBuffer support: yes
15:13:14:  * GL 1.5 without HW-occlusion workaround: no
15:13:14: Registering ResourceManager for type Texture
15:13:14: DefaultWorkQueue('Root') initialising on thread main.
15:13:14: Particle Renderer Type 'billboard' registered
15:13:14: SceneManagerFactory for type 'BspSceneManager' registered.
15:13:14: Registering ResourceManager for type BspLevel
15:13:14: SceneManagerFactory for type 'PCZSceneManager' registered.
15:13:14: MovableObjectFactory for type 'PCZLight' registered.
15:13:14: MovableObjectFactory for type 'Portal' registered.
15:13:14: MovableObjectFactory for type 'AntiPortal' registered.
15:13:14: PCZone Factory Type 'ZoneType_Octree' registered
15:13:14: PCZone Factory Type 'ZoneType_Terrain' registered
15:13:14: SceneManagerFactory for type 'OctreeSceneManager' registered.
15:13:14: SceneManagerFactory for type 'TerrainSceneManager' registered.
15:13:14: TerrainSceneManager: Registered a new PageSource for type Heightmap
15:13:14: Parsing scripts for resource group Autodetect
15:13:14: Finished parsing scripts for resource group Autodetect
15:13:14: Parsing scripts for resource group General
15:13:14: Parsing script default.material
15:13:14: Parsing script SdkTrays.material
15:13:14: Parsing script SdkTrays.fontdef
15:13:14: Parsing script SdkTrays.overlay
15:13:14: Bad element attribute line: '# you can offset the image to change the cursor "hotspot"' for element SdkTrays/Cursor in overlay 
15:13:14: Texture: sdk_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:14: Texture: sdk_tray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:13:14: Texture: sdk_button_up.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
15:13:14: Texture: sdk_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:14: Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:14: Texture: sdk_track.png: Loading 1 faces(PF_A8R8G8B8,16x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
15:13:14: Texture: sdk_handle.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
15:13:14: Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:14: Texture: sdk_label.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:14: Texture: sdk_separator.png: Loading 1 faces(PF_A8R8G8B8,64x16x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
15:13:14: Texture: sdk_logo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
15:13:14: Texture: sdk_shade.png: Loading 1 faces(PF_A8R8G8B8,64x48x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x48x1.
15:13:14: Texture: sdk_frame.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:14: Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:13:14: Texture: sdk_pulse.png: Loading 1 faces(PF_R8G8B8,8x1x1) with 3 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x1x1.
15:13:14: Finished parsing scripts for resource group General
15:13:14: Parsing scripts for resource group Internal
15:13:14: Finished parsing scripts for resource group Internal
15:13:14: Font SdkTrays/Captionusing texture size 128x64
15:13:14: Info: Freetype returned null for character 160 in font SdkTrays/Caption
15:13:14: Texture: SdkTrays/CaptionTexture: Loading 1 faces(PF_BYTE_LA,128x64x1) with  hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,128x64x1.
15:13:14: TerrainSceneManager: Activated PageSource Heightmap
15:13:14: Texture: grass_tex2.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
15:13:15: Mesh: Loading cube.mesh.
15:13:15: Can't assign material  to SubEntity of Ogre/MO1 because this Material does not exist. Have you forgotten to define it in a .material script?
15:13:15: *** Initializing OIS ***
15:13:15: Font SdkTrays/Valueusing texture size 256x128
15:13:15: Info: Freetype returned null for character 127 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 128 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 129 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 130 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 131 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 132 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 133 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 134 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 135 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 136 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 137 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 138 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 139 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 140 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 141 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 142 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 143 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 144 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 145 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 146 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 147 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 148 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 149 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 150 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 151 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 152 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 153 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 154 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 155 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 156 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 157 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 158 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 159 in font SdkTrays/Value
15:13:15: Info: Freetype returned null for character 160 in font SdkTrays/Value
15:13:15: Texture: SdkTrays/ValueTexture: Loading 1 faces(PF_BYTE_LA,256x128x1) with  hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,256x128x1.
15:13:19: DefaultWorkQueue('Root') shutting down on thread main.
15:13:19: PCZone Factory Type 'ZoneType_Octree' unregistered
15:13:19: PCZone Factory Type 'ZoneType_Terrain' unregistered
15:13:19: Unregistering ResourceManager for type BspLevel
15:13:19: *-*-* OGRE Shutdown
15:13:19: Unregistering ResourceManager for type Compositor
15:13:19: Unregistering ResourceManager for type Font
15:13:19: Unregistering ResourceManager for type Skeleton
15:13:19: Unregistering ResourceManager for type Mesh
15:13:19: Unregistering ResourceManager for type HighLevelGpuProgram
15:13:19: Uninstalling plugin: Octree & Terrain Scene Manager
15:13:19: Plugin successfully uninstalled
15:13:19: Unloading library .\Plugin_OctreeSceneManager
15:13:19: Uninstalling plugin: Octree Zone Factory
15:13:19: Plugin successfully uninstalled
15:13:19: Unloading library .\Plugin_OctreeZone
15:13:19: Uninstalling plugin: Portal Connected Zone Scene Manager
15:13:19: Plugin successfully uninstalled
15:13:19: Unloading library .\Plugin_PCZSceneManager
15:13:19: Uninstalling plugin: Cg Program Manager
15:13:19: Plugin successfully uninstalled
15:13:19: Unloading library .\Plugin_CgProgramManager
15:13:19: Uninstalling plugin: BSP Scene Manager
15:13:19: Plugin successfully uninstalled
15:13:19: Unloading library .\Plugin_BSPSceneManager
15:13:19: Uninstalling plugin: ParticleFX
15:13:19: Plugin successfully uninstalled
15:13:19: Unloading library .\Plugin_ParticleFX
15:13:19: Uninstalling plugin: GL RenderSystem
15:13:19: Unregistering ResourceManager for type GpuProgram
15:13:19: *** Stopping Win32GL Subsystem ***
15:13:19: Unregistering ResourceManager for type Texture
15:13:19: Plugin successfully uninstalled
15:13:19: Unloading library .\RenderSystem_GL
15:13:19: Unregistering ResourceManager for type Material
Hello everyone! I've trying to create a basic scene with Ogre, so I can learn how to make a map maker for my boss. However, I can't get text to show up on the UI overlay here's a picture of what it's doing:

Image


Here's the source code:

BaseApplication.cpp

Code: Select all

/*
-----------------------------------------------------------------------------
Filename:    BaseApplication.cpp
-----------------------------------------------------------------------------

This source file is part of the
   ___                 __    __ _ _    _
  /___\__ _ _ __ ___  / / /\ \ (_) | _(_)
 //  // _` | '__/ _ \ \ \/  \/ / | |/ / |
/ \_// (_| | | |  __/  \  /\  /| |   <| |
\___/ \__, |_|  \___|   \/  \/ |_|_|\_\_|
      |___/
      Tutorial Framework
      http://www.ogre3d.org/tikiwiki/
-----------------------------------------------------------------------------
*/
#include "BaseApplication.h"

//-------------------------------------------------------------------------------------
BaseApplication::BaseApplication(void)
    : mRoot(0),
    mCamera(0),
    mSceneMgr(0),
    mWindow(0),
    mResourcesCfg(Ogre::StringUtil::BLANK),
    mPluginsCfg(Ogre::StringUtil::BLANK),
    mTrayMgr(0),
    mCameraMan(0),
    mDetailsPanel(0),
    mCursorWasVisible(false),
    mShutDown(false),
    mInputManager(0),
    mMouse(0),
    mKeyboard(0)
{
}

//-------------------------------------------------------------------------------------
BaseApplication::~BaseApplication(void)
{
    if (mTrayMgr) delete mTrayMgr;
    if (mCameraMan) delete mCameraMan;

    //Remove ourself as a Window listener
    Ogre::WindowEventUtilities::removeWindowEventListener(mWindow, this);
    windowClosed(mWindow);
    delete mRoot;
}

//-------------------------------------------------------------------------------------
bool BaseApplication::configure(void)
{
    // Show the configuration dialog and initialise the system
    // You can skip this and use root.restoreConfig() to load configuration
    // settings if you were sure there are valid ones saved in ogre.cfg
    if(mRoot->showConfigDialog())
    {
        // If returned true, user clicked OK so initialise
        // Here we choose to let the system create a default rendering window by passing 'true'
        mWindow = mRoot->initialise(true, "TutorialApplication Render Window");

        return true;
    }
    else
    {
        return false;
    }
}
//-------------------------------------------------------------------------------------
void BaseApplication::chooseSceneManager(void)
{
    // Get the SceneManager, in this case a generic one
    mSceneMgr = mRoot->createSceneManager(Ogre::ST_EXTERIOR_CLOSE);
}
//-------------------------------------------------------------------------------------
void BaseApplication::createCamera(void)
{
    // Create the camera
    mCamera = mSceneMgr->createCamera("PlayerCam");

    // Position it at 500 in Z direction
    mCamera->setPosition(0,0,0);
    // Look back along -Z
    mCamera->lookAt(.5,0,.5);
    mCamera->setNearClipDistance(.1f);

    mCameraMan = new OgreBites::SdkCameraMan(mCamera);   // create a default camera controller
}
//-------------------------------------------------------------------------------------
void BaseApplication::createFrameListener(void)
{
    Ogre::LogManager::getSingletonPtr()->logMessage("*** Initializing OIS ***");
    OIS::ParamList pl;
    size_t windowHnd = 0;
    std::ostringstream windowHndStr;

    mWindow->getCustomAttribute("WINDOW", &windowHnd);
    windowHndStr << windowHnd;
    pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));

    mInputManager = OIS::InputManager::createInputSystem( pl );

    mKeyboard = static_cast<OIS::Keyboard*>(mInputManager->createInputObject( OIS::OISKeyboard, true ));
    mMouse = static_cast<OIS::Mouse*>(mInputManager->createInputObject( OIS::OISMouse, true ));

    mMouse->setEventCallback(this);
    mKeyboard->setEventCallback(this);

    //Set initial mouse clipping size
    windowResized(mWindow);

    //Register as a Window listener
    Ogre::WindowEventUtilities::addWindowEventListener(mWindow, this);

    mTrayMgr = new OgreBites::SdkTrayManager("InterfaceName", mWindow, mMouse, this);
    mTrayMgr->showFrameStats(OgreBites::TL_BOTTOMLEFT);
    mTrayMgr->showLogo(OgreBites::TL_BOTTOMRIGHT);
    mTrayMgr->hideCursor();

    // create a params panel for displaying sample details
    Ogre::StringVector items;
    items.push_back("cam.pX");
    items.push_back("cam.pY");
    items.push_back("cam.pZ");
    items.push_back("");
    items.push_back("cam.oW");
    items.push_back("cam.oX");
    items.push_back("cam.oY");
    items.push_back("cam.oZ");
    items.push_back("");
    items.push_back("Filtering");
    items.push_back("Poly Mode");

    mDetailsPanel = mTrayMgr->createParamsPanel(OgreBites::TL_NONE, "DetailsPanel", 200, items);
    mDetailsPanel->setParamValue(9, "Bilinear");
    mDetailsPanel->setParamValue(10, "Solid");
    mDetailsPanel->hide();
    mTrayMgr->adjustTrays();

    mRoot->addFrameListener(this);
}
//-------------------------------------------------------------------------------------
void BaseApplication::destroyScene(void)
{
}
//-------------------------------------------------------------------------------------
void BaseApplication::createViewports(void)
{
    // Create one viewport, entire window
    Ogre::Viewport* vp = mWindow->addViewport(mCamera);
    vp->setBackgroundColour(Ogre::ColourValue(0,.5,1));

    // Alter the camera aspect ratio to match the viewport
    mCamera->setAspectRatio(
        Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));
}
//-------------------------------------------------------------------------------------
void BaseApplication::setupResources(void)
{
    // Load resource paths from config file
    Ogre::ConfigFile cf;
    cf.load(mResourcesCfg);

    // Go through all sections & settings in the file
    Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();

    Ogre::String secName, typeName, archName;
    while (seci.hasMoreElements())
    {
        secName = seci.peekNextKey();
        Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
        Ogre::ConfigFile::SettingsMultiMap::iterator i;
        for (i = settings->begin(); i != settings->end(); ++i)
        {
            typeName = i->first;
            archName = i->second;
            Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
                archName, typeName, secName);
        }
    }
}
//-------------------------------------------------------------------------------------
void BaseApplication::createResourceListener(void)
{

}
//-------------------------------------------------------------------------------------
void BaseApplication::loadResources(void)
{
    Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

    //Fix font loading bug
    Ogre::FontManager::getSingleton().getByName("SdkTrays/Caption")->load();
}
//-------------------------------------------------------------------------------------
void BaseApplication::go(void)
{
#ifdef _DEBUG
    mResourcesCfg = "resources_d.cfg";
    mPluginsCfg = "plugins_d.cfg";
#else
    mResourcesCfg = "resources.cfg";
    mPluginsCfg = "plugins.cfg";
#endif

    if (!setup())
        return;

    mRoot->startRendering();

    // clean up
    destroyScene();
}
//-------------------------------------------------------------------------------------
bool BaseApplication::setup(void)
{
    mRoot = new Ogre::Root(mPluginsCfg);

    setupResources();

    bool carryOn = configure();
    if (!carryOn) return false;

    chooseSceneManager();
    createCamera();
    createViewports();

    // Set default mipmap level (NB some APIs ignore this)
    Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5);

    // Create any resource listeners (for loading screens)
    createResourceListener();
    // Load resources
    loadResources();

    // Create the scene
    createScene();

    createFrameListener();

    return true;
};
//-------------------------------------------------------------------------------------
bool BaseApplication::frameRenderingQueued(const Ogre::FrameEvent& evt)
{
    if(mWindow->isClosed())
        return false;

    if(mShutDown)
        return false;

    //Need to capture/update each device
    mKeyboard->capture();
    mMouse->capture();

    mTrayMgr->frameRenderingQueued(evt);

    if (!mTrayMgr->isDialogVisible())
    {
        mCameraMan->frameRenderingQueued(evt);   // if dialog isn't up, then update the camera
        if (mDetailsPanel->isVisible())   // if details panel is visible, then update its contents
        {
            mDetailsPanel->setParamValue(0, Ogre::StringConverter::toString(mCamera->getDerivedPosition().x));
            mDetailsPanel->setParamValue(1, Ogre::StringConverter::toString(mCamera->getDerivedPosition().y));
            mDetailsPanel->setParamValue(2, Ogre::StringConverter::toString(mCamera->getDerivedPosition().z));
            mDetailsPanel->setParamValue(4, Ogre::StringConverter::toString(mCamera->getDerivedOrientation().w));
            mDetailsPanel->setParamValue(5, Ogre::StringConverter::toString(mCamera->getDerivedOrientation().x));
            mDetailsPanel->setParamValue(6, Ogre::StringConverter::toString(mCamera->getDerivedOrientation().y));
            mDetailsPanel->setParamValue(7, Ogre::StringConverter::toString(mCamera->getDerivedOrientation().z));
        }
    }

    return true;
}
//-------------------------------------------------------------------------------------
bool BaseApplication::keyPressed( const OIS::KeyEvent &arg )
{
    if (mTrayMgr->isDialogVisible()) return true;   // don't process any more keys if dialog is up

    if (arg.key == OIS::KC_F)   // toggle visibility of advanced frame stats
    {
        mTrayMgr->toggleAdvancedFrameStats();
    }
    else if (arg.key == OIS::KC_G)   // toggle visibility of even rarer debugging details
    {
        if (mDetailsPanel->getTrayLocation() == OgreBites::TL_NONE)
        {
            mTrayMgr->moveWidgetToTray(mDetailsPanel, OgreBites::TL_TOPRIGHT, 0);
            mDetailsPanel->show();
        }
        else
        {
            mTrayMgr->removeWidgetFromTray(mDetailsPanel);
            mDetailsPanel->hide();
        }
    }
    else if (arg.key == OIS::KC_T)   // cycle polygon rendering mode
    {
        Ogre::String newVal;
        Ogre::TextureFilterOptions tfo;
        unsigned int aniso;

        switch (mDetailsPanel->getParamValue(9).asUTF8()[0])
        {
        case 'B':
            newVal = "Trilinear";
            tfo = Ogre::TFO_TRILINEAR;
            aniso = 1;
            break;
        case 'T':
            newVal = "Anisotropic";
            tfo = Ogre::TFO_ANISOTROPIC;
            aniso = 8;
            break;
        case 'A':
            newVal = "None";
            tfo = Ogre::TFO_NONE;
            aniso = 1;
            break;
        default:
            newVal = "Bilinear";
            tfo = Ogre::TFO_BILINEAR;
            aniso = 1;
        }

        Ogre::MaterialManager::getSingleton().setDefaultTextureFiltering(tfo);
        Ogre::MaterialManager::getSingleton().setDefaultAnisotropy(aniso);
        mDetailsPanel->setParamValue(9, newVal);
    }
    else if (arg.key == OIS::KC_R)   // cycle polygon rendering mode
    {
        Ogre::String newVal;
        Ogre::PolygonMode pm;

        switch (mCamera->getPolygonMode())
        {
        case Ogre::PM_SOLID:
            newVal = "Wireframe";
            pm = Ogre::PM_WIREFRAME;
            break;
        case Ogre::PM_WIREFRAME:
            newVal = "Points";
            pm = Ogre::PM_POINTS;
            break;
        default:
            newVal = "Solid";
            pm = Ogre::PM_SOLID;
        }

        mCamera->setPolygonMode(pm);
        mDetailsPanel->setParamValue(10, newVal);
    }
    else if(arg.key == OIS::KC_F5)   // refresh all textures
    {
        Ogre::TextureManager::getSingleton().reloadAll();
    }
    else if (arg.key == OIS::KC_SYSRQ)   // take a screenshot
    {
        mWindow->writeContentsToTimestampedFile("screenshot", ".jpg");
    }
    else if (arg.key == OIS::KC_ESCAPE)
    {
        mShutDown = true;
    }

    mCameraMan->injectKeyDown(arg);
    return true;
}

bool BaseApplication::keyReleased( const OIS::KeyEvent &arg )
{
    mCameraMan->injectKeyUp(arg);
    return true;
}

bool BaseApplication::mouseMoved( const OIS::MouseEvent &arg )
{
    if (mTrayMgr->injectMouseMove(arg)) return true;
    mCameraMan->injectMouseMove(arg);
    return true;
}

bool BaseApplication::mousePressed( const OIS::MouseEvent &arg, OIS::MouseButtonID id )
{
    if (mTrayMgr->injectMouseDown(arg, id)) return true;
    mCameraMan->injectMouseDown(arg, id);
    return true;
}

bool BaseApplication::mouseReleased( const OIS::MouseEvent &arg, OIS::MouseButtonID id )
{
    if (mTrayMgr->injectMouseUp(arg, id)) return true;
    mCameraMan->injectMouseUp(arg, id);
    return true;
}

//Adjust mouse clipping area
void BaseApplication::windowResized(Ogre::RenderWindow* rw)
{
    unsigned int width, height, depth;
    int left, top;
    rw->getMetrics(width, height, depth, left, top);

    const OIS::MouseState &ms = mMouse->getMouseState();
    ms.width = width;
    ms.height = height;
}

//Unattach OIS before window shutdown (very important under Linux)
void BaseApplication::windowClosed(Ogre::RenderWindow* rw)
{
    //Only close for window that created OIS (the main window in these demos)
    if( rw == mWindow )
    {
        if( mInputManager )
        {
            mInputManager->destroyInputObject( mMouse );
            mInputManager->destroyInputObject( mKeyboard );

            OIS::InputManager::destroyInputSystem(mInputManager);
            mInputManager = 0;
        }
    }
}

TutorialApplication.cpp

Code: Select all

/*
-----------------------------------------------------------------------------
Filename:    TutorialApplication.cpp
-----------------------------------------------------------------------------

This source file is part of the
   ___                 __    __ _ _    _
  /___\__ _ _ __ ___  / / /\ \ (_) | _(_)
 //  // _` | '__/ _ \ \ \/  \/ / | |/ / |
/ \_// (_| | | |  __/  \  /\  /| |   <| |
\___/ \__, |_|  \___|   \/  \/ |_|_|\_\_|
      |___/
      Tutorial Framework
      http://www.ogre3d.org/tikiwiki/
-----------------------------------------------------------------------------
*/
#include "TutorialApplication.h"
#include "Ogre.h"
#include "OgreTerrainSceneManager.h"

using namespace Ogre;


//-------------------------------------------------------------------------------------
TutorialApplication::TutorialApplication(void)
{
}
//-------------------------------------------------------------------------------------
TutorialApplication::~TutorialApplication(void)
{
}

//-------------------------------------------------------------------------------------
void TutorialApplication::createScene(void)
{
    //Load terrain
    mSceneMgr->setWorldGeometry("defaulterrain.cfg");

    //Load cube
    SceneNode *cubeNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
    Entity *cube = mSceneMgr->createEntity("cube.mesh");
    cubeNode->attachObject(cube);

    //Update cam pos
    //mCamera->setPosition(0, ((TerrainSceneManager*)mSceneMgr)->getHeightAt(0, 0) + 4, 0);
}



#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
#endif

#ifdef __cplusplus
extern "C" {
#endif

#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
    INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
#else
    int main(int argc, char *argv[])
#endif
    {
        // Create application object
        TutorialApplication app;

        try {
            app.go();
        } catch( Ogre::Exception& e ) {
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
            MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
#else
            std::cerr << "An exception has occured: " <<
                e.getFullDescription().c_str() << std::endl;
#endif
        }

        return 0;
    }

#ifdef __cplusplus
}
#endif
I have searched for a solution and I can't find any answers.
0 x

User avatar
EricB
Gnome
Posts: 314
Joined: Fri Apr 09, 2010 5:28 am
Location: Florida
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Contact:

Re: Can't Get Text to Work on Ogre 1.7

Post by EricB » Mon Jan 28, 2019 9:20 am

Do you have any fonts loaded? Does trays use ttf fonts? Check your log file for any exceptions or warnings.

That being said, the only text I see you trying to load is showFrameStats.

In anycase, Trays system was fairly buggy in Ogre 1.7, it wasn't meant to be used as a UI. I suggest implementing MyGUI or CEGUI to take its place.
You may also want to take a look at BasicOgreFramework and/or AdvancedOgreFramework. Both will get you off the ground running fairly quickly. The later I believe already has CEGUI implemented.
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Image

DylanCheetah
Gnoblar
Posts: 5
Joined: Sat Jan 05, 2019 3:03 am

Re: Can't Get Text to Work on Ogre 1.7

Post by DylanCheetah » Mon Jan 28, 2019 11:15 pm

I'm loading the 2 fonts in the SdkTrays zip file. I've tried taking them out and loading them from a normal folder and I've tried using different fonts. They are all ttf files. The log says that the fonts are being loaded:

Code: Select all

17:20:35: Creating resource group General
17:20:35: Creating resource group Internal
17:20:35: Creating resource group Autodetect
17:20:35: SceneManagerFactory for type 'DefaultSceneManager' registered.
17:20:35: Registering ResourceManager for type Material
17:20:35: Registering ResourceManager for type Mesh
17:20:35: Registering ResourceManager for type Skeleton
17:20:35: MovableObjectFactory for type 'ParticleSystem' registered.
17:20:35: OverlayElementFactory for type Panel registered.
17:20:35: OverlayElementFactory for type BorderPanel registered.
17:20:35: OverlayElementFactory for type TextArea registered.
17:20:35: Registering ResourceManager for type Font
17:20:35: ArchiveFactory for archive type FileSystem registered.
17:20:35: ArchiveFactory for archive type Zip registered.
17:20:35: DDS codec registering
17:20:35: FreeImage version: 3.18.0
17:20:35: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
17:20:35: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
17:20:35: Registering ResourceManager for type HighLevelGpuProgram
17:20:35: Registering ResourceManager for type Compositor
17:20:35: MovableObjectFactory for type 'Entity' registered.
17:20:35: MovableObjectFactory for type 'Light' registered.
17:20:35: MovableObjectFactory for type 'BillboardSet' registered.
17:20:35: MovableObjectFactory for type 'ManualObject' registered.
17:20:35: MovableObjectFactory for type 'BillboardChain' registered.
17:20:35: MovableObjectFactory for type 'RibbonTrail' registered.
17:20:35: Loading library .\RenderSystem_GL
17:20:35: Installing plugin: GL RenderSystem
17:20:35: OpenGL Rendering Subsystem created.
17:20:35: Plugin successfully installed
17:20:35: Loading library .\Plugin_ParticleFX
17:20:35: Installing plugin: ParticleFX
17:20:35: Particle Emitter Type 'Point' registered
17:20:35: Particle Emitter Type 'Box' registered
17:20:35: Particle Emitter Type 'Ellipsoid' registered
17:20:35: Particle Emitter Type 'Cylinder' registered
17:20:35: Particle Emitter Type 'Ring' registered
17:20:35: Particle Emitter Type 'HollowEllipsoid' registered
17:20:35: Particle Affector Type 'LinearForce' registered
17:20:35: Particle Affector Type 'ColourFader' registered
17:20:35: Particle Affector Type 'ColourFader2' registered
17:20:35: Particle Affector Type 'ColourImage' registered
17:20:35: Particle Affector Type 'ColourInterpolator' registered
17:20:35: Particle Affector Type 'Scaler' registered
17:20:35: Particle Affector Type 'Rotator' registered
17:20:35: Particle Affector Type 'DirectionRandomiser' registered
17:20:35: Particle Affector Type 'DeflectorPlane' registered
17:20:35: Plugin successfully installed
17:20:35: Loading library .\Plugin_BSPSceneManager
17:20:35: Installing plugin: BSP Scene Manager
17:20:35: Plugin successfully installed
17:20:35: Loading library .\Plugin_CgProgramManager
17:20:36: Installing plugin: Cg Program Manager
17:20:36: Plugin successfully installed
17:20:36: Loading library .\Plugin_PCZSceneManager
17:20:36: Installing plugin: Portal Connected Zone Scene Manager
17:20:36: PCZone Factory Type 'ZoneType_Default' registered
17:20:36: Plugin successfully installed
17:20:36: Loading library .\Plugin_OctreeZone
17:20:36: Installing plugin: Octree Zone Factory
17:20:36: Plugin successfully installed
17:20:36: Loading library .\Plugin_OctreeSceneManager
17:20:36: Installing plugin: Octree & Terrain Scene Manager
17:20:36: Plugin successfully installed
17:20:36: *-*-* OGRE Initialising
17:20:36: *-*-* Version 1.7.4 (Cthugha)
17:20:36: Added resource location 'data' of type 'FileSystem' to resource group 'General'
17:20:36: Added resource location 'SdkTrays.zip' of type 'Zip' to resource group 'General'
17:20:38: CPU Identifier & Features
17:20:38: -------------------------
17:20:38:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i5 CPU         650  @ 3.20GHz
17:20:38:  *      SSE: yes
17:20:38:  *     SSE2: yes
17:20:38:  *     SSE3: yes
17:20:38:  *      MMX: yes
17:20:38:  *   MMXEXT: yes
17:20:38:  *    3DNOW: no
17:20:38:  * 3DNOWEXT: no
17:20:38:  *     CMOV: yes
17:20:38:  *      TSC: yes
17:20:38:  *      FPU: yes
17:20:38:  *      PRO: yes
17:20:38:  *       HT: no
17:20:38: -------------------------
17:20:38: *** Starting Win32GL Subsystem ***
17:20:38: GLRenderSystem::_createRenderWindow "TutorialApplication Render Window", 1280x960 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=true vsyncInterval=1 
17:20:38: Created Win32Window 'TutorialApplication Render Window' : 1280x984, 32bpp
17:20:38: GL_VERSION = 3.3.11672 Compatibility Profile Context
17:20:38: GL_VENDOR = ATI Technologies Inc.
17:20:38: GL_RENDERER = ATI Radeon HD 4300/4500 Series
17:20:38: GL_EXTENSIONS = GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
17:20:38: Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
17:20:38: ***************************
17:20:38: *** GL Renderer Started ***
17:20:38: ***************************
17:20:38: Registering ResourceManager for type GpuProgram
17:20:38: GLSL support detected
17:20:38: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
17:20:38: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
17:20:38: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 
17:20:38: RenderSystem capabilities
17:20:38: -------------------------
17:20:38: RenderSystem Name: OpenGL Rendering Subsystem
17:20:38: GPU Vendor: ati
17:20:38: Device Name: ATI Radeon HD 4300/4500 Series
17:20:38: Driver Version: 3.3.11672.0
17:20:38:  * Fixed function pipeline: yes
17:20:38:  * Hardware generation of mipmaps: yes
17:20:38:  * Texture blending: yes
17:20:38:  * Anisotropic texture filtering: yes
17:20:38:  * Dot product texture operation: yes
17:20:38:  * Cube mapping: yes
17:20:38:  * Hardware stencil buffer: yes
17:20:38:    - Stencil depth: 8
17:20:38:    - Two sided stencil support: yes
17:20:38:    - Wrap stencil values: yes
17:20:38:  * Hardware vertex / index buffers: yes
17:20:38:  * Vertex programs: yes
17:20:38:  * Number of floating-point constants for vertex programs: 256
17:20:38:  * Number of integer constants for vertex programs: 0
17:20:38:  * Number of boolean constants for vertex programs: 0
17:20:38:  * Fragment programs: yes
17:20:38:  * Number of floating-point constants for fragment programs: 256
17:20:38:  * Number of integer constants for fragment programs: 0
17:20:38:  * Number of boolean constants for fragment programs: 0
17:20:38:  * Geometry programs: yes
17:20:38:  * Number of floating-point constants for geometry programs: 16384
17:20:38:  * Number of integer constants for geometry programs: 0
17:20:38:  * Number of boolean constants for geometry programs: 0
17:20:38:  * Supported Shader Profiles: arbfp1 arbvp1 glsl gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
17:20:38:  * Texture Compression: yes
17:20:38:    - DXT: yes
17:20:38:    - VTC: no
17:20:38:    - PVRTC: no
17:20:38:  * Scissor Rectangle: yes
17:20:38:  * Hardware Occlusion Query: yes
17:20:38:  * User clip planes: yes
17:20:38:  * VET_UBYTE4 vertex element type: yes
17:20:38:  * Infinite far plane projection: yes
17:20:38:  * Hardware render-to-texture: yes
17:20:38:  * Floating point textures: yes
17:20:38:  * Non-power-of-two textures: yes
17:20:38:  * Volume textures: yes
17:20:38:  * Multiple Render Targets: 8
17:20:38:    - With different bit depths: yes
17:20:38:  * Point Sprites: yes
17:20:38:  * Extended point parameters: yes
17:20:38:  * Max Point Size: 8192
17:20:38:  * Vertex texture fetch: yes
17:20:38:  * Number of world matrices: 0
17:20:38:  * Number of texture units: 16
17:20:38:  * Stencil buffer depth: 8
17:20:38:  * Number of vertex blend matrices: 0
17:20:38:    - Max vertex textures: 16
17:20:38:    - Vertex textures shared: yes
17:20:38:  * Render to Vertex Buffer : no
17:20:38:  * GL 1.5 without VBO workaround: no
17:20:38:  * Frame Buffer objects: yes
17:20:38:  * Frame Buffer objects (ARB extension): no
17:20:38:  * Frame Buffer objects (ATI extension): no
17:20:38:  * PBuffer support: yes
17:20:38:  * GL 1.5 without HW-occlusion workaround: no
17:20:38: Registering ResourceManager for type Texture
17:20:38: DefaultWorkQueue('Root') initialising on thread main.
17:20:38: Particle Renderer Type 'billboard' registered
17:20:38: SceneManagerFactory for type 'BspSceneManager' registered.
17:20:38: Registering ResourceManager for type BspLevel
17:20:38: SceneManagerFactory for type 'PCZSceneManager' registered.
17:20:38: MovableObjectFactory for type 'PCZLight' registered.
17:20:38: MovableObjectFactory for type 'Portal' registered.
17:20:38: MovableObjectFactory for type 'AntiPortal' registered.
17:20:38: PCZone Factory Type 'ZoneType_Octree' registered
17:20:38: PCZone Factory Type 'ZoneType_Terrain' registered
17:20:38: SceneManagerFactory for type 'OctreeSceneManager' registered.
17:20:38: SceneManagerFactory for type 'TerrainSceneManager' registered.
17:20:38: TerrainSceneManager: Registered a new PageSource for type Heightmap
17:20:38: Parsing scripts for resource group Autodetect
17:20:38: Finished parsing scripts for resource group Autodetect
17:20:38: Parsing scripts for resource group General
17:20:38: Parsing script default.material
17:20:38: Parsing script SdkTrays.material
17:20:38: Parsing script SdkTrays.fontdef
17:20:38: Parsing script SdkTrays.overlay
17:20:38: Bad element attribute line: '# you can offset the image to change the cursor "hotspot"' for element SdkTrays/Cursor in overlay 
17:20:38: Texture: sdk_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:20:38: Texture: sdk_tray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
17:20:38: Texture: sdk_button_up.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
17:20:38: Texture: sdk_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:20:38: Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:20:38: Texture: sdk_track.png: Loading 1 faces(PF_A8R8G8B8,16x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
17:20:38: Texture: sdk_handle.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
17:20:38: Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:20:38: Texture: sdk_label.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:20:38: Texture: sdk_separator.png: Loading 1 faces(PF_A8R8G8B8,64x16x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
17:20:38: Texture: sdk_logo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
17:20:38: Texture: sdk_shade.png: Loading 1 faces(PF_A8R8G8B8,64x48x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x48x1.
17:20:38: Texture: sdk_frame.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:20:38: Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
17:20:38: Texture: sdk_pulse.png: Loading 1 faces(PF_R8G8B8,8x1x1) with 3 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x1x1.
17:20:38: Finished parsing scripts for resource group General
17:20:38: Parsing scripts for resource group Internal
17:20:38: Finished parsing scripts for resource group Internal
17:20:38: Font SdkTrays/Captionusing texture size 128x64
17:20:38: Info: Freetype returned null for character 160 in font SdkTrays/Caption
17:20:38: Texture: SdkTrays/CaptionTexture: Loading 1 faces(PF_BYTE_LA,128x64x1) with  hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,128x64x1.
17:20:38: TerrainSceneManager: Activated PageSource Heightmap
17:20:38: Texture: grass_tex2.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:20:39: Mesh: Loading cube.mesh.
17:20:39: Can't assign material  to SubEntity of Ogre/MO1 because this Material does not exist. Have you forgotten to define it in a .material script?
17:20:39: *** Initializing OIS ***
17:20:39: Font SdkTrays/Valueusing texture size 256x128
17:20:39: Info: Freetype returned null for character 127 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 128 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 129 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 130 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 131 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 132 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 133 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 134 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 135 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 136 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 137 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 138 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 139 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 140 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 141 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 142 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 143 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 144 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 145 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 146 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 147 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 148 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 149 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 150 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 151 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 152 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 153 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 154 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 155 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 156 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 157 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 158 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 159 in font SdkTrays/Value
17:20:39: Info: Freetype returned null for character 160 in font SdkTrays/Value
17:20:39: Texture: SdkTrays/ValueTexture: Loading 1 faces(PF_BYTE_LA,256x128x1) with  hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,256x128x1.
17:20:42: DefaultWorkQueue('Root') shutting down on thread main.
17:20:42: PCZone Factory Type 'ZoneType_Octree' unregistered
17:20:42: PCZone Factory Type 'ZoneType_Terrain' unregistered
17:20:42: Unregistering ResourceManager for type BspLevel
17:20:42: *-*-* OGRE Shutdown
17:20:42: Unregistering ResourceManager for type Compositor
17:20:42: Unregistering ResourceManager for type Font
17:20:42: Unregistering ResourceManager for type Skeleton
17:20:42: Unregistering ResourceManager for type Mesh
17:20:42: Unregistering ResourceManager for type HighLevelGpuProgram
17:20:42: Uninstalling plugin: Octree & Terrain Scene Manager
17:20:42: Plugin successfully uninstalled
17:20:42: Unloading library .\Plugin_OctreeSceneManager
17:20:42: Uninstalling plugin: Octree Zone Factory
17:20:42: Plugin successfully uninstalled
17:20:42: Unloading library .\Plugin_OctreeZone
17:20:42: Uninstalling plugin: Portal Connected Zone Scene Manager
17:20:42: Plugin successfully uninstalled
17:20:42: Unloading library .\Plugin_PCZSceneManager
17:20:42: Uninstalling plugin: Cg Program Manager
17:20:42: Plugin successfully uninstalled
17:20:42: Unloading library .\Plugin_CgProgramManager
17:20:42: Uninstalling plugin: BSP Scene Manager
17:20:42: Plugin successfully uninstalled
17:20:42: Unloading library .\Plugin_BSPSceneManager
17:20:42: Uninstalling plugin: ParticleFX
17:20:42: Plugin successfully uninstalled
17:20:42: Unloading library .\Plugin_ParticleFX
17:20:42: Uninstalling plugin: GL RenderSystem
17:20:43: Unregistering ResourceManager for type GpuProgram
17:20:43: *** Stopping Win32GL Subsystem ***
17:20:43: Unregistering ResourceManager for type Texture
17:20:43: Plugin successfully uninstalled
17:20:43: Unloading library .\RenderSystem_GL
17:20:43: Unregistering ResourceManager for type Material
Right now I'm just trying to get something simple working. I have a cube, some heightmapped terrain, and the frame stats. I've tried removing everything and the text still won't show up. The project I need this for is an old game that I believe uses the overlay system directly. It doesn't appear to use trays or any other GUI system. It has it's own GUI system that uses the overlay system directly.
0 x

DylanCheetah
Gnoblar
Posts: 5
Joined: Sat Jan 05, 2019 3:03 am

Re: Can't Get Text to Work on Ogre 1.7

Post by DylanCheetah » Sat Feb 02, 2019 6:03 pm

I just noticed something stange. If I compiled the same program with MSVC, the font portion of the log file is different.

MSVC:

Code: Select all

13:57:39: Font BlueHighwayusing texture size 512x512
13:57:39: Info: Freetype returned null for character 127 in font BlueHighway
13:57:39: Info: Freetype returned null for character 128 in font BlueHighway
13:57:39: Info: Freetype returned null for character 129 in font BlueHighway
13:57:39: Info: Freetype returned null for character 130 in font BlueHighway
13:57:39: Info: Freetype returned null for character 131 in font BlueHighway
13:57:39: Info: Freetype returned null for character 132 in font BlueHighway
13:57:39: Info: Freetype returned null for character 133 in font BlueHighway
13:57:39: Info: Freetype returned null for character 134 in font BlueHighway
13:57:39: Info: Freetype returned null for character 135 in font BlueHighway
13:57:39: Info: Freetype returned null for character 136 in font BlueHighway
13:57:39: Info: Freetype returned null for character 137 in font BlueHighway
13:57:39: Info: Freetype returned null for character 138 in font BlueHighway
13:57:39: Info: Freetype returned null for character 139 in font BlueHighway
13:57:39: Info: Freetype returned null for character 140 in font BlueHighway
13:57:39: Info: Freetype returned null for character 141 in font BlueHighway
13:57:39: Info: Freetype returned null for character 142 in font BlueHighway
13:57:39: Info: Freetype returned null for character 143 in font BlueHighway
13:57:39: Info: Freetype returned null for character 144 in font BlueHighway
13:57:39: Info: Freetype returned null for character 145 in font BlueHighway
13:57:39: Info: Freetype returned null for character 146 in font BlueHighway
13:57:39: Info: Freetype returned null for character 147 in font BlueHighway
13:57:39: Info: Freetype returned null for character 148 in font BlueHighway
13:57:39: Info: Freetype returned null for character 149 in font BlueHighway
13:57:39: Info: Freetype returned null for character 150 in font BlueHighway
13:57:39: Info: Freetype returned null for character 151 in font BlueHighway
13:57:39: Info: Freetype returned null for character 152 in font BlueHighway
13:57:39: Info: Freetype returned null for character 153 in font BlueHighway
13:57:39: Info: Freetype returned null for character 154 in font BlueHighway
13:57:39: Info: Freetype returned null for character 155 in font BlueHighway
13:57:39: Info: Freetype returned null for character 156 in font BlueHighway
13:57:39: Info: Freetype returned null for character 157 in font BlueHighway
13:57:39: Info: Freetype returned null for character 158 in font BlueHighway
13:57:39: Info: Freetype returned null for character 159 in font BlueHighway
13:57:39: Info: Freetype returned null for character 160 in font BlueHighway
13:57:39: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
MinGW-w64:

Code: Select all

23:35:34: Font BlueHighwayusing texture size 256x128
23:35:34: Info: Freetype returned null for character 127 in font BlueHighway
23:35:34: Info: Freetype returned null for character 128 in font BlueHighway
23:35:34: Info: Freetype returned null for character 129 in font BlueHighway
23:35:34: Info: Freetype returned null for character 130 in font BlueHighway
23:35:34: Info: Freetype returned null for character 131 in font BlueHighway
23:35:34: Info: Freetype returned null for character 132 in font BlueHighway
23:35:34: Info: Freetype returned null for character 133 in font BlueHighway
23:35:34: Info: Freetype returned null for character 134 in font BlueHighway
23:35:34: Info: Freetype returned null for character 135 in font BlueHighway
23:35:34: Info: Freetype returned null for character 136 in font BlueHighway
23:35:34: Info: Freetype returned null for character 137 in font BlueHighway
23:35:34: Info: Freetype returned null for character 138 in font BlueHighway
23:35:34: Info: Freetype returned null for character 139 in font BlueHighway
23:35:34: Info: Freetype returned null for character 140 in font BlueHighway
23:35:34: Info: Freetype returned null for character 141 in font BlueHighway
23:35:34: Info: Freetype returned null for character 142 in font BlueHighway
23:35:34: Info: Freetype returned null for character 143 in font BlueHighway
23:35:34: Info: Freetype returned null for character 144 in font BlueHighway
23:35:34: Info: Freetype returned null for character 145 in font BlueHighway
23:35:34: Info: Freetype returned null for character 146 in font BlueHighway
23:35:34: Info: Freetype returned null for character 147 in font BlueHighway
23:35:34: Info: Freetype returned null for character 148 in font BlueHighway
23:35:34: Info: Freetype returned null for character 149 in font BlueHighway
23:35:34: Info: Freetype returned null for character 150 in font BlueHighway
23:35:34: Info: Freetype returned null for character 151 in font BlueHighway
23:35:34: Info: Freetype returned null for character 152 in font BlueHighway
23:35:34: Info: Freetype returned null for character 153 in font BlueHighway
23:35:34: Info: Freetype returned null for character 154 in font BlueHighway
23:35:34: Info: Freetype returned null for character 155 in font BlueHighway
23:35:34: Info: Freetype returned null for character 156 in font BlueHighway
23:35:34: Info: Freetype returned null for character 157 in font BlueHighway
23:35:34: Info: Freetype returned null for character 158 in font BlueHighway
23:35:34: Info: Freetype returned null for character 159 in font BlueHighway
23:35:34: Info: Freetype returned null for character 160 in font BlueHighway
23:35:34: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,256x128x1) with  hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,256x128x1.
The texture size is 512 x 512 when I use MSVC to build Ogre and the program that I'm working on, but it's 256 x 128 when I use MinGW-w64. Is this an issue with FreeType? Do I need to use an older version of FreeType? I'm using FreeType 2.9.1 right now.
0 x

DylanCheetah
Gnoblar
Posts: 5
Joined: Sat Jan 05, 2019 3:03 am

Re: Can't Get Text to Work on Ogre 1.7

Post by DylanCheetah » Mon Feb 04, 2019 10:50 pm

I switched to Ogre 1.11 and now the fonts work. Thanks for your help. :D
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DylanCheetah
Gnoblar
Posts: 5
Joined: Sat Jan 05, 2019 3:03 am

Re: Can't Get Text to Work on Ogre 1.7

Post by DylanCheetah » Thu Feb 07, 2019 10:30 pm

I finally got the text to work in Ogre 1.7 by using the Ogre Dependencies source package on the archives page. However, I did have to get FreeImage separately because the version in said package wouldn't compile for some reason. I guess that the latest version of FreeType won't work with Ogre 1.7 for some reason.
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