Operating System: Linux
Render System: OpenGL 3+
Hi,
I'm back with another crash report from a player. This time it is a crash on Linux using intel HD graphics:
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GPU Vendor: intel
Device Name: Mesa DRI Intel(R) HD Graphics 6000 (Broadwell GT3)
Driver Version: 4.5.0.0
Here's a link to the issue on our Github (it includes the full log): https://github.com/Revolutionary-Games/ ... issues/727
Here's the crashing part (the latest version no longer writes the shader to disk but form an earlier version it looks like it is the pbs shader):
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* GLSL compile log: 100000001PixelShader_ps
0:34(42): error: syntax error, unexpected $undefined, expecting EOL
ERROR: terminate called after throwing an instance of 'Ogre::RenderingAPIException' what(): OGRE EXCEPTION(3:RenderingAPIException): Fragment Program 100000001PixelShader_ps failed to compile. See compile log above for details. in GLSLShader::compile at /home/hhyyrylainen/Projects/Leviathan/ThirdParty/ogre/RenderSystems/GL3Plus/src/GLSL/OgreGLSLShader.cpp (line 308)