So, the jobs...
The first and probably easiest thing is adding a scrolling animation to a normalmap section of a custom refraction material. It shares the same code as a standard material that can scroll its texture, so I doubt it would be difficult to copy+paste that into the relevant sections of the script. It's a bit beyond me, though.
Secondly, perhaps more difficult or even impossible, is to get AlphaBlend materials behaving nicely with lightmap textures overlayed. Currently everything I've tried is giving me glitchy results, in that some surfaces are becoming brighter/darker based on location and viewing angle. Not every surface does this, so I've convinced myself there is a solution, but I feel like I'm going around in circles with different methods. This would involve knowledge of GL blending techniques and general rendering side of things. I've read posts in this forum concerning this, possibly, but still beating my head against the wall even after following a bunch of suggestions.
So, please reply to this thread or PM me if you're capable and interested in helping out. Thanks!
