As the title suggests... how with Ogre! I know you cant create a UAV which which is a dynamic buffer, but as far as I understand I should be able to create a ''TexBuffer'' which is dynamic and use it as a read only buffer in the compute shader,map it each frame and copy data to it from the CPU, however when I try this Ogre throws the following exception in DescriptorSetTexture2::checkValidity
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"Dynamic buffers cannot be baked into a static DescriptorSet"
Thanks in advance