Hi,
I would ask you what is the best shadowing technique for interior map in your opinion ?
I want to use point light to make torch and I want self-shadowing on my object.
I used to deal whith stencil Shadow Modulative but it became very heavy for my CPU and my game became very slow.
Any idea ?
I use Ogre 1.9
bye
Best Shadowing technique for interior map |1.9|
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Re: Best Shadowing technique for interior map |1.9|
https://ogrecave.github.io/ogre/api/lat ... adows.html
also take a look at the "Shadows" sample.
In the end you will have to try different combinations and pick the one that works best for you.
also take a look at the "Shadows" sample.
In the end you will have to try different combinations and pick the one that works best for you.
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- Halfling
- Posts: 68
- Joined: Sat Apr 25, 2015 4:01 pm
- x 6
Re: Best Shadowing technique for interior map |1.9|
Ok i think that my question isn't good.
I already know all the standard shadowing technique in Ogre.
Now I use Texture Shadow for exterior and Stencil Shadow Additive for interior. I like the rendering of Stencil Shadow Additive but this technique isn't very well optimized so that I want is a similar rendering but more optimized.
There is scripts to add Deph Shadow, Cascaded Shadow, Deferred Shadow, PSSM, SSAO/Soft Shadow,... in Ogre 1.9 but I don't know which is the best technique for interior map... Which technique do you use ?
I already know all the standard shadowing technique in Ogre.
Now I use Texture Shadow for exterior and Stencil Shadow Additive for interior. I like the rendering of Stencil Shadow Additive but this technique isn't very well optimized so that I want is a similar rendering but more optimized.
There is scripts to add Deph Shadow, Cascaded Shadow, Deferred Shadow, PSSM, SSAO/Soft Shadow,... in Ogre 1.9 but I don't know which is the best technique for interior map... Which technique do you use ?