Hi,
After realizing all of the tools that Ogre has for exporting models from industry-standard applications are dated and broken, I've decided to convert the one I needed the most: the Maya exporter.
Here it is, the well-known Maya exporter working with Maya 2018. When I have time, I'll add a version for 2017 too.
https://github.com/Bitgate/maya-ogre3d-exporter
Hope it benefits the community a bit. If there's any suggestions, I'm looking to improve the extension more so any kind of feedback is obviously welcome (as a PR, comment or issue on Github)!
Best,
Bart
Maya Ogre Exporter for Maya 2018
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- Gnoblar
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- Gnoblar
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Re: Maya Ogre Exporter for Maya 2018
Does this Maya exporter also export .scene files? I have it working but don't see any options for a .scene export.
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Re: Maya Ogre Exporter for Maya 2018
Thanks for this update. I will take a look.
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Re: Maya Ogre Exporter for Maya 2018
I tried it but hit various problems so far:
(1) The cmake never finds the findogre.cmake file no matter what environment variables I set etc. I ended up cutting out the Ogre stuff from cmakelists to get a solution to build.
(2) It doesn't build with Ogre 2.1. Is this for Ogre 1.x? For example the first build error was:
(1) The cmake never finds the findogre.cmake file no matter what environment variables I set etc. I ended up cutting out the Ogre stuff from cmakelists to get a solution to build.
(2) It doesn't build with Ogre 2.1. Is this for Ogre 1.x? For example the first build error was:
Code: Select all
Error C2039 'MeshVersion': is not a member of 'Ogre'
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- Gnoblar
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Re: Maya Ogre Exporter for Maya 2018
Hello!
I'm really new to the OGRE world, so I may be having some beginner trouble getting this exporter to work. I follow the instructions posted in the read me, placing the files into their respective folders and I'm hit with a snag, the exporter appears in the shelf but whenever I try to export something it has the following error
// Error: line 0: Cannot find procedure "ogreExport". //
Does this look like something you guys would be familiar with?
Thanks for your time!
I'm really new to the OGRE world, so I may be having some beginner trouble getting this exporter to work. I follow the instructions posted in the read me, placing the files into their respective folders and I'm hit with a snag, the exporter appears in the shelf but whenever I try to export something it has the following error
// Error: line 0: Cannot find procedure "ogreExport". //
Does this look like something you guys would be familiar with?
Thanks for your time!
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- Gnoblar
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Re: Maya Ogre Exporter for Maya 2018
Total n00b here, but I'm trying to add the Maya exporter, but when I download the files from GitHub, there is no OgreMain.dll. Anybody else run into this? Is it missing or maybe I am misreading something. Thanks!
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Re: Maya Ogre Exporter for Maya 2018
The OgreMain.dll comes from your Ogre installation. Either from the Ogre SDK or from your build folder if you built Ogre from source.
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- Gnoblar
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Re: Maya Ogre Exporter for Maya 2018
Ah, thanks. Didn't actually install Ogre and was just trying to export models for the devs. Will install. Thanks!
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Re: Maya Ogre Exporter for Maya 2018
I know this is an old post but for future reference.
I am currently playing with this and it seems that Maya (it seems to be more than other apps but maybe not) is very particular as to what Windows SDK you are building against. Their blog for 2018 was built against I think VS 2015 some SDK version. Even Maya 2020 is VS 2017.
I have a simple plugin working I think but do not yet have the Ogre plugin working. Hopefully this gives some ideas to future readers.