I made an Ogre mesh viewer based on 2.1 branch

Discussion area about developing with Ogre2 branches (2.1, 2.2 and beyond)
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Posts: 29
Joined: Fri Feb 10, 2017 1:40 am
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I made an Ogre mesh viewer based on 2.1 branch

Post by chchwy »

Hi guys,

I want to share with you an Ogre Mesh viewer based on the 2.1 branch.

Please download the mesh viewer from https://github.com/chchwy/ogre-v2-mesh-viewer/releases
Only Windows version available at the moment.


  • Load Ogre v2, v1, xml meshes with HLMS materials.
  • Import Wavefront Obj and save as Ogre Meshes
  • Import glTF 2.0 models and save as Ogre Meshes
    - It's not perfect yet, some glTF models appear black or have flat materials
  • Show scene hierarchy
  • Basic HLMS editing
    - Texture: diffuse, background diffuse, normal, roughness, metalness
    - Transparent value and mode
    - Solid or wireframe
    - Two-sided on/off
  • Scene node editing:
    - Position, rotation and scale
    - Show/hide bounding boxes
    - Switch visibility
  • Batch conversion tool from obj => .mesh
Source code is available here: https://github.com/chchwy/ogre-v2-mesh-viewer

Any contributions or bug reports are most welcome.

Thank spookyboo for making Magus Toolkit, I used it to create the very first version of this viewer.
Thank Ybalrid for making the awesome glTF plugin.
Thanks to the community for the amazing works.

Posts: 471
Joined: Mon Aug 06, 2007 12:53 pm
Location: Saarland, Germany
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Re: I made an Ogre mesh viewer based on 2.1 branch

Post by Lax »

Cool looks great!
I can use that well. Especially the obj to Ogre conversion.

Best Regards

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