I have an fbx mesh. Or a 3ds or max object. What is the recommended way to export this to the Ogre mesh format? Right now I used the EasyOgreExporter to export the mesh from 3ds max, but it generates an older mesh format. Then I load it into Ogre v2 mesh viewer (viewtopic.php?f=25&t=95074) and save it again as a mesh, upgrading it to 2.1 format. I can also use the OgreMeshTool to convert from 1.10 to 2.1.
Is this the 'correct' way of doing things? Is there a more straightforward way to export directly to 2.1 mesh format?
Recommended way to export to mesh format
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Re: Recommended way to export to mesh format
This seems to be the way to do it, until a exporter that supports the format directly gets made.
But you have one more alternative too, and that is to use the gltf loader.
viewtopic.php?f=25&t=94387
That way you can export to gltf from for example blender and use that.
But you have to do some work to get your code to use it.
But you have one more alternative too, and that is to use the gltf loader.
viewtopic.php?f=25&t=94387
That way you can export to gltf from for example blender and use that.
But you have to do some work to get your code to use it.