Code: Select all
OgreMeshTool_d.exe -e -t -ts 4 -O puqs -v2 ship0.mesh ship0v21.mesh
Any idea what might cause this weird behavior?
EDIT: I use the defaults when exporting with Easy Ogre Exporter.
Code: Select all
OgreMeshTool_d.exe -e -t -ts 4 -O puqs -v2 ship0.mesh ship0v21.mesh
My artist uses 3DS Max 2016. I will try to collapse the transform nodes see if I get anything different.dark_sylinc wrote: ↑Thu Jun 13, 2019 12:46 am You mean the scale set in 3DS Max or Maya?
Often exporters require you first to bake or collapse transform nodes so that scale gets embedded into the mesh data.
That's really exporter-specific.
Also IIRC Maya works in centimeters by default, and some exporters don't account for that (or you need to tweak a setting).