I have an application that uses HLMS and when I try to run it in debug mode I'm getting the following error:
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System.Exception: 'Unmanaged exception:
OGRE EXCEPTION(3:RenderingAPIException): D3D11 device cannot Clear State
Error Description:ID3D11DeviceContext::DrawIndexedInstanced: The Shader Resource View dimension declared in the shader code (TEXTURE2D) is not an array type but the view bound to slot 4 of the Pixel Shader unit has ArraySize 10. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).
I have done some tests and it seems to be related to the resolution of my texture on the material. I'm getting this error when the texture is exactly 1024px x 1024px, and it seems to work fine on other resolutions.
Has anyone else experienced this?
This is my material json settings file :
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{
"samplers" :
{
"sampler0" :
{
"min" : "linear",
"mag" : "linear",
"mip" : "linear",
"u" : "wrap",
"v" : "wrap",
"w" : "wrap",
"miplodbias" : 0.0,
"max_anisotropic" : 1.0,
"compare_function" : "disabled",
"min_lod" : -1e+07,
"max_lod" : 1e+07
}
},
"macroblocks" :
{
"macroblock0" :
{
"scissor_test" : false,
"depth_check" : true,
"depth_write" : true,
"depth_function" : "less_equal",
"depth_bias_constant" : 0,
"depth_bias_slope_scale" : 0,
"cull_mode" : "clockwise",
"polygon_mode" : "solid"
}
},
"blendblocks" :
{
"blendblock0" :
{
"alpha_to_coverage" : false,
"blendmask" : "rgba",
"separate_blend" : false,
"src_blend_factor" : "one",
"dst_blend_factor" : "one_minus_src_alpha",
"blend_operation" : "add"
}
},
"pbs" :
{
"testMaterial" :
{
"macroblock" : "macroblock0",
"blendblock" : "blendblock0",
"shadow_const_bias" : 0.01,
"workflow" :"metallic",
"diffuse" :
{
"value" : [0.886275, 0.564706, 0.0],
"uv" : 0,
"texture" : "texture.jpg",
"sampler" : "sampler0"
},
"roughness" :
{
"value" : 0.6
},
"metalness" :
{
"value" : 0.1
}
}
}
}