Operating System: Win10
Render System: na
I just updated to 1.11.3 from 1.10.8 and I'm seeing this crash in OgreXMLConverter when converting a fairly simple .xml to .mesh.
e.g.
Code: Select all
OgreXMLConverter mymesh.mesh.xml mymesh.mesh
Code: Select all
OgreMain_d.dll!Ogre::HardwareBufferManagerBase::_notifyVertexBufferDestroyed(Ogre::HardwareVertexBuffer * buf) Line 392 C++
OgreMain_d.dll!Ogre::HardwareVertexBuffer::~HardwareVertexBuffer() Line 61 C++
OgreMain_d.dll!Ogre::DefaultHardwareVertexBuffer::~DefaultHardwareVertexBuffer() Line 52 C++
[External Code]
OgreMain_d.dll!Ogre::VertexBufferBinding::unsetAllBindings() Line 777 C++
OgreMain_d.dll!Ogre::VertexBufferBinding::~VertexBufferBinding() Line 751 C++
[External Code]
OgreMain_d.dll!Ogre::HardwareBufferManagerBase::destroyVertexBufferBindingImpl(Ogre::VertexBufferBinding * binding) Line 126 C++
OgreMain_d.dll!Ogre::HardwareBufferManagerBase::destroyAllBindings() Line 147 C++
OgreMain_d.dll!Ogre::HardwareBufferManagerBase::~HardwareBufferManagerBase() Line 73 C++
OgreMain_d.dll!Ogre::HardwareBufferManager::~HardwareBufferManager() Line 50 C++
[External Code]
OgreXMLConverter_d.exe!main(int numargs, char * * args) Line 602 C++
[External Code]
Is this a known issue and is there a fix?