Operating System: macOS
Render System: Metal
I want to have two viewports. One for rendering and one for GUI. But to demonstrate the problem I have, let's say I just want two viewports from the same camera.
With one viewport, things look normal:
Code: Select all
compositor_node main_node
{
in 0 rt_renderwindow
target rt_renderwindow
{
pass clear
{
colour_value 0.211 0.2335 0.349 1
}
pass render_scene
{
overlays off
rq_first 0
rq_last 2
}
}
}
-------------------------------------
When splitting into two viewport next to eachother, the left one is not scaled down, but seems to get stretched out and placed centerd, while the right seems to appear as expected:
Code: Select all
compositor_node main_node
{
in 0 rt_renderwindow
target rt_renderwindow
{
pass clear
{
colour_value 0.211 0.2335 0.349 1
}
pass render_scene
{
overlays off
rq_first 0
rq_last 2
viewport 0.0 0 0.5 1
}
pass render_scene
{
overlays off
rq_first 0
rq_last 2
viewport 0.5 0 0.5 1
}
}
}
1. Is this expected or is it a bug?
2. How can I achieve what I want?