[News] Ogre 2.2.2 Cerberus Released
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- OGRE Team Member
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- OGRE Contributor
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Re: [News] Ogre 2.2.2 Cerberus Released
Good job!
Lead developer of the Skyline Game Engine: https://aurasoft-skyline.co.uk
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- OGRE Contributor
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Re: [News] Ogre 2.2.2 Cerberus Released
Congrats! Keep pushing!
Senior programmer at 505 Games; former senior engine programmer at Sandbox Games
Worked on: Racecraft Esport — Racecraft Coin-Op, Victory: The Age of Racing
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- Halfling
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Re: [News] Ogre 2.2.2 Cerberus Released
I'm very interested to upgrade, because of the "D3D11 improved its handling of device lost". It is one of the biggest issue I still have since migrating from Ogre 1.9 Directx 9.
Unfortunately, I'm unable to build Ogre with VS2019. The build scripts is unable to compile, and when using manually CMake, I failed with the dependencies (some strange issues with SDL2).
I would by glad if the SDK for MSVC19, x64 would be released.
Unfortunately, I'm unable to build Ogre with VS2019. The build scripts is unable to compile, and when using manually CMake, I failed with the dependencies (some strange issues with SDL2).
I would by glad if the SDK for MSVC19, x64 would be released.