I recently got Ogre up and running using the tutorial framework (OgreBites) from https://ogrecave.github.io/ogre/api/latest/setup.html.
This works all nice and I even added some camera controls. However, now I'm ready to move on to creating my actual application. The problem is I'm having a very hard time finding tutorials that don't use OgreBites.
I found this http://wiki.ogre3d.org/Basic+Tutorial+6, but that specifically says that it is outdated. Also, it used OIS which I have read in multiple places is no longer to be used in Ogre. But as it says
This is exactly the type of tutorial I'm looking for, one that can be used as the starting point for an actual application. I really just want an equivalent to this tutorial that uses modern things (SDL instead of OIS mainly).This tutorial will not use the Ogre Wiki Tutorial Framework.
I would try to use the code from OgreBites OgreApplicationContextBase, but I don't know what stuff there is critical application initialization and handling, and what is just useful fluff.
Again, to summarize:
How can I make an Ogre application that does not use OgreBites? Just like http://wiki.ogre3d.org/Basic+Tutorial+6 except modern so it will actually work well.