I'm currently working on implementing oriented spawnpoints into our project. The goal is to have vehicles appear correctly oriented in front of a start/finish line on a track.
What I'm doing is:
1) I put a placeholder object (say, an arrow) in max where I want the spawnpoint to be
2) I rotate the object in max to orient it the way I want players to be oriented as they spawn in the game
3) I modified the exporter to not actually export that object's geometry but only its position/orientation (via userproperties).
4) I export the object and spawn the player according to the position/orientation I get from it.
The problem is, the orientation I get in Ogre is nothing like the orientation I have in Max!
I'm thinking this might be because the placeholder's mesh's orientation information is lost as I ignore its geometry... at any rate, about an hour messing around with different values produced no clear results
Has anyone else had this problem? Or do you guys have a better idea on how to do this? All help appreciated
Cheers
