Is there an Ogre::Vector3::Slerp or equivelent? Or is there another method?
My goal is to "slerp" (correct) a network player position. The Ogre::Quaternian::slerp works great for this, I am not sure how I would do it with a Vector3.
Not being a math guru, and from what I thought I understand of Quats, I thought I could do it with a quat by flipping "w" but that was a no good. However, on the flip side I figure out how to distort an image.
Slerp means 'spherical linear interpolation' so it has no relevance to Vector3. You just mean 'lerp', which is a simple case of linearly interpolating the components of the vector.