I am an software engineer, and was writing a rendering with Direct3D or OpenGL.
I am new in ogre.
I'm looking for a rendering engine (not game engine) that will improve development efficiency, and I'm considering using OGRE.
I have a few questions to ask.
1.Is this choise is good? Is there any better open source rendering engine choise? (I think it depends on the application.)
2.When using OGRE, which should I use, OGRE or OGRE-next? I want to focus on performance, so OGRE-next seems to be better, but I feel that it is difficult to develop due to the lack of documentation.