Package OGRE as a standalone project(without install OGRE in device)

Problems building or running the engine, queries about how to use features etc.
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alexwang
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Package OGRE as a standalone project(without install OGRE in device)

Post by alexwang »

Ogre Version: :1.12.13:
Operating System: :ubuntu:
Render System: :GL:

Hi,I‘m a Chinese student who is interested in OGRE (poor English). I used to install OGRE in my computer and generte a scene, and now I want to package this program for my android phone which didn't install OGRE; I'm wondering if there have some Documentation or tutorials for packageing OGRE and project.
I complied Ogre.1.12.13 source code for Android,intsalled to prefix_path, what should I do next... :?: :?:
:( This question puzzled me for a long time, thank you for taking the time to listen. :) :)

paroj
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Re: Package OGRE as a standalone project(without install OGRE in device)

Post by paroj »

take a look at the android native activity sample: https://github.com/android/ndk-samples/ ... e-activity

and then try to transfer that to how the SampleBrowser itself is build for android.

alexwang
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Posts: 21
Joined: Thu Nov 04, 2021 10:17 am

Re: Package OGRE as a standalone project(without install OGRE in device)

Post by alexwang »

thanks for your reply, I'm trying to understand cmakelists of samplebrowser, wish i could comb through the logic of the dynamic library.

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