Blender2Ogre Animated Models Issue

Problems building or running the engine, queries about how to use features etc.
Post Reply
User avatar
blitzcoder
Halfling
Posts: 99
Joined: Wed Oct 09, 2019 4:06 am
x 18
Contact:

Blender2Ogre Animated Models Issue

Post by blitzcoder »

Looking for the right or best Ogre Commandline Tools version and SDK Samples along with it that will import the animated models like Jaiqua and Sinbad.

Robot and Ninja mesh seems to be importing fine. I'm using Blender 2.8 and the latest blender2ogre.

So far I have tried CommandLine Tools 1.7.2 and this is the result with the jaiqua mesh + animation.

Image

New Blitz3D/BlitzBasic/BlitzMax Home - https://blitzcoder.org
User avatar
sercero
Bronze Sponsor
Bronze Sponsor
Posts: 449
Joined: Sun Jan 18, 2015 4:20 pm
Location: Buenos Aires, Argentina
x 156

Re: Blender2Ogre Animated Models Issue

Post by sercero »

Hello,

I am the one who recommended you checking out blender2ogre for importing.

Here is an issue where I explain why it is so hard to import correctly the skeletons.

It it a toss, some skeletons are well imported and others not unfortunately.
https://github.com/OGRECave/blender2ogre/issues/142

User avatar
blitzcoder
Halfling
Posts: 99
Joined: Wed Oct 09, 2019 4:06 am
x 18
Contact:

Re: Blender2Ogre Animated Models Issue

Post by blitzcoder »

Hey sercero, yes I figured it was you from this forum.

Thanks for the info.

New Blitz3D/BlitzBasic/BlitzMax Home - https://blitzcoder.org
Post Reply