Hi,
is there way to do multiple pass rendering using HLMS like old Ogre::Material ?
For Example, i have a piece of old material code here that on first pass it renders a renderable as PM_SOLID polygon mode and the second pass it renders it as PM_WIREFRAME polygon mode. I'm out of ideas here on how to do this in ogre-next.
I would be really helpful if someone can help me out here.
Thanks