I am having a few issues with the mouse getRelativeX() / Y()
When i load up Ogre the mouse works fine, the relativeX()/Y functions return proper values
Once you get to the end of a level in our game, i dump all of the resources and what not, clear physics bodies, clear sounds etc
i also call a SceneManager::clearScene() just incase i missed something
and then i load a new level which right now is just a simple plane
The problem is that in the new level the getRelativeX/Y functions returns mostly zeroes and the mouse is basically rendered useles