Ogre Version: : 3.0
Operating System: : Windows11
Render System: : Dx11
I have a mesh, created using meshManager->createManual(name, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)
how can i add Level of detail to that mesh?
i want to admit that i have 2 meshes, one is high detail, second is low detail and i want to manually set that if distance greater than 200meters, use low detailed mesh