Implement SceneNode.LookAt in shader

A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.
Post Reply
kubatp
Gnome
Posts: 367
Joined: Tue Jan 06, 2009 1:12 pm
x 40

Implement SceneNode.LookAt in shader

Post by kubatp »

Hello everyone,
Is there any easy way how to implement SceneNode.LookAt in shader? In other words, having a shader, which will rotate per the camera position.
Thank you for any tips!

Post Reply