Hi guys,
Currently, I have a few mesh files to build grass and trees for my scene in a game map. My file is fine after unpacking from XMLConverter to XML, but when I pack it up for upload, the animations of the mesh or the UVs (Texcoord) about the direction and coordinates used by the shader to refer to it don't work. as the original mesh files. When I checked again, I found that after repacking the tool changed the data type to binary. I am also not very clear about the binary data type that the 3D meshing tool outputs, but it is completely different from the tool converter. Does anyone have a way to fix this problem or is there any way I can fix it from the Ogre source to rebuild the tool with binary data so it can work properly?
I would appreciate it if there is a way to fix this problem.