Thinking about using Ogre and confused on the difference between it and Next.

Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
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iMakeMehPrograms
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Thinking about using Ogre and confused on the difference between it and Next.

Post by iMakeMehPrograms »

I have been looking for graphics engines that aren't game engines but also do not offload most of the work (matrices, z-buffer, etc) onto me. Ogre seems to be about what I am looking for, but I am wondering about differences between Ogre and Ogre-Next in terms of what you actually put into a program. For instance: On the "What version to choose?" page it compares Ogre's "Toolbox" approach vs Ogre-Next's "Framework" approach. But what does that actually mean? I am also confused as to how I can "choose the amount of worker threads". Does that mean GPU threads?

Also- I am fairly new to high-level graphics. I have been writing a simple 3d renderer using the painter's algorithm but I am lost on stuff like "RTSS" "PBS" "HLMS".

Guidance is appreciated!

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