Hi @dark_sylinc ,
I would like to use a custom SceneManager and custom SceneNode, because I want to implement interpolation transform for the SceneNode.
I would like to implement transform methods from Ogre::Node like: setPosition(...), setOrientation(...) etc.
For that I need OGRE_FLEXIBILITY_LEVEL at least at 1, or 2.
But where can I put that define at best?
Best Regards
Lax