OgreWin3D_Basic
Hi everyone i am about to start a Project using Ogre3D I originally used version 1.9 as I could not compile anything above that. But things have changed lately now the SDKs are back and is a lot more easier to compile Ogre again.
I have written this as a proof of concept before starting the main project but it occurred to me that other users might find it useful to how we integrated Ogre into a windows application.
This program does not profess to be the best way of doing things or is particularly well written in a C++ way but we managed to get things going.
It uses Version 14.2.5 (Tsathoggua) SDK out of the box and we use the internal Ogre ImGui implantation we have added Bullet and Assimp ourselves as we needed the data structures.
If you have any questions on how we did some of this just ask, I will do a Bear Bones version shortly before moving on to the main program.
OgreWin3D_Basic
Binaries
https://sourceforge.net/projects/ogrewin3d-basic/
The Source Code can be found here.
https://github.com/hgtterry/OgreWin3D_Basic
Thanks Terry and Hazel (Inflanite_HGT)