can't compile OgreBullet in debug

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suny2000
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Joined: Sun Sep 06, 2009 12:36 pm
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can't compile OgreBullet in debug

Post by suny2000 »

Hi!
I'm trying to update my project to Ogre 14.2, and at the same time uses the Ogre Bullet component and stop using the old BtOgre.

I can compile Ogre in Release, but in Debug I have those errors:

Code: Select all

BulletDynamics.lib(btDiscreteDynamicsWorld.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in OgreBullet.obj

I'm using VC++ 2019, Ogre source from the Ogre webpage.
Is there anything I should do?
S.

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paroj
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Joined: Sun Mar 30, 2014 2:51 pm
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Re: can't compile OgreBullet in debug

Post by paroj »