Ogre Version: 13.6.5
Operating System: Windows 11
Render System: OpenGL/OpenGL 3+
I've nearly finished migrating my project's material scripts from traditional diffuse/specular to PBR, and from using the OpenGL renderer to GL3+.
One of the few remaining tasks is getting the sky to render properly. I have been using SkyX in my project (v0.4.0.7), which still works fine with the OpenGL renderer even though that project seems to have been dead for about a decade. Problem is that when I switch to GL3+, the sky disappears - only the viewport color is visible.
My first guess was shader incompatibility between GL and GL3+. To test, I tried setting gl_FragColor in the SkyX_Skydome.fragment shader to pure magenta, and while that indeed makes the sky magenta with the OpenGL renderer, there's no change on the GL3+ side.
Admittedly, I know next to nothing about shader programming, but I remember reading something about how GL shader matrix order switched from row-major to column-major order at some version. I suspect that would mess with transformations and perhaps translate/scale the skydome such that it is invisible, but given my lack of expertise with shaders, I decided not to follow that rabbit hole and instead take a look at Caelum, as that seems to be the solution the community has thrown its weight behind, and has the distinct advantage of still being supported.
I downloaded and built the Caelum component, and while it also renders correctly with the OpenGL renderer, I ran into a different problem in that it uses Cg shaders, which aside from being old and deprecated technology, don't seem to be entirely supported by GL3+.
That leaves me with three options, as I see it:
Dig into the SkyX shaders and attempt to figure out what's going on and/or modernize them (unless the problem is glaringly obvious, this could take a while)
Switch from SkyX to Caelum, convert Caelum Cg shaders to GLSL using a variant of that nVIDIA toolkit/Python script that's been floating around the Internet
Use one of Ogre's built-in skydomes and say goodbye to volumetric clouds, Rayleigh scattering, day/night cycles and other luxuries
Which option makes the most sense?
Here's the ogre.log from the Caelum sample project:
Code: Select all
20:16:25: Creating resource group General
20:16:25: Creating resource group OgreInternal
20:16:25: Creating resource group OgreAutodetect
20:16:25: SceneManagerFactory for type 'DefaultSceneManager' registered.
20:16:25: Registering ResourceManager for type Material
20:16:25: Registering ResourceManager for type Mesh
20:16:25: Registering ResourceManager for type Skeleton
20:16:25: MovableObjectFactory for type 'ParticleSystem' registered.
20:16:25: ArchiveFactory for type 'FileSystem' registered
20:16:25: ArchiveFactory for type 'Zip' registered
20:16:25: ArchiveFactory for type 'EmbeddedZip' registered
20:16:25: DDS codec registering
20:16:25: ETC codec registering
20:16:25: ASTC codec registering
20:16:25: Registering ResourceManager for type GpuProgram
20:16:25: Registering ResourceManager for type Compositor
20:16:25: MovableObjectFactory for type 'Entity' registered.
20:16:25: MovableObjectFactory for type 'Light' registered.
20:16:25: MovableObjectFactory for type 'BillboardSet' registered.
20:16:25: MovableObjectFactory for type 'ManualObject' registered.
20:16:25: MovableObjectFactory for type 'BillboardChain' registered.
20:16:25: MovableObjectFactory for type 'RibbonTrail' registered.
20:16:25: MovableObjectFactory for type 'StaticGeometry' registered.
20:16:25: MovableObjectFactory for type 'Rectangle2D' registered.
20:16:25: Loading library E:/||||||||||/Dependencies/ogre-caelum-master/bin/Debug/.\RenderSystem_GL3Plus_d.dll
20:16:25: Installing plugin: GL 3+ RenderSystem
20:16:25: OpenGL 3+ Rendering Subsystem created.
20:16:26: Plugin successfully installed
20:16:26: Loading library E:/||||||||||/Dependencies/ogre-caelum-master/bin/Debug/.\RenderSystem_GL_d.dll
20:16:28: Installing plugin: GL RenderSystem
20:16:28: OpenGL Rendering Subsystem created.
20:16:28: Plugin successfully installed
20:16:28: Loading library E:/||||||||||/Dependencies/ogre-caelum-master/bin/Debug/.\Codec_STBI_d.dll
20:16:29: stb_image - v2.28 - public domain image loader
20:16:29: Supported formats: jpeg,jpg,png,bmp,psd,tga,gif,pic,ppm,pgm,hdr
20:16:29: *-*-* OGRE Initialising
20:16:29: *-*-* Version 13.6.5 (Tsathoggua)
20:16:29: OverlayElementFactory for type Panel registered.
20:16:29: OverlayElementFactory for type BorderPanel registered.
20:16:29: OverlayElementFactory for type TextArea registered.
20:16:29: Registering ResourceManager for type Font
20:16:29: CPU Identifier & Features
20:16:29: -------------------------
20:16:29: * CPU ID: GenuineIntel: 13th Gen Intel(R) Core(TM) i5-13600K
20:16:29: * SSE: yes
20:16:29: * SSE2: yes
20:16:29: * SSE3: yes
20:16:29: * SSE41: yes
20:16:29: * SSE42: yes
20:16:29: * MMX: yes
20:16:29: * MMXEXT: yes
20:16:29: * 3DNOW: no
20:16:29: * 3DNOWEXT: no
20:16:29: * CMOV: yes
20:16:29: * TSC: yes
20:16:29: *INVARIANT TSC: yes
20:16:29: * FPU: yes
20:16:29: * PRO: yes
20:16:29: * HT: no
20:16:29: -------------------------
20:16:29: *** Starting Win32GL Subsystem ***
20:16:29: RenderSystem::_createRenderWindow "Ogre3D", 640x480 windowed miscParams: FSAA=0 colourDepth= displayFrequency=N/A externalWindowHandle=14817892 gamma=No sdlwin=1972875722024 vsync=Yes vsyncInterval=1
20:16:29: Supported WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_ARB_robustness_application_isolation WGL_ARB_robustness_share_group_isolation WGL_ARB_create_context_robustness WGL_ARB_context_flush_control
20:16:29: GL_VERSION = 4.6.0.0
20:16:29: GL_VENDOR = Intel
20:16:29: GL_RENDERER = Intel(R) UHD Graphics 770
20:16:29: GL_EXTENSIONS = GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_shader_subgroup GL_KHR_shader_subgroup_arithmetic GL_KHR_shader_subgroup_ballot GL_KHR_shader_subgroup_basic GL_KHR_shader_subgroup_clustered GL_KHR_shader_subgroup_quad GL_KHR_shader_subgroup_shuffle GL_KHR_shader_subgroup_shuffle_relative GL_KHR_shader_subgroup_vote GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_timeline_semaphore GL_OVR_multiview GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
20:16:29: **************************************
20:16:29: *** OpenGL 3+ Renderer Started ***
20:16:29: **************************************
20:16:29: FBO PF_UNKNOWN depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_DEPTH16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R8G8B8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R16G16B16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R32G32B32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R8G8B8A8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R16G16B16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R32G32B32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R8G8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R8G8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R16G16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_DEPTH32 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_DEPTH32F depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: FBO PF_DEPTH24_STENCIL8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
20:16:29: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH16 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R8G8B8A8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32_SINT PF_R32G32B32A32_SINT PF_R8 PF_R8G8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM PF_DEPTH32 PF_DEPTH32F PF_DEPTH24_STENCIL8
20:16:29: Registering ResourceManager for type Texture
20:16:29: RenderSystem capabilities
20:16:29: -------------------------
20:16:29: RenderSystem Name: OpenGL 3+ Rendering Subsystem
20:16:29: GPU Vendor: intel
20:16:29: Device Name: Intel(R) UHD Graphics 770
20:16:29: Driver Version: 4.6.0.0
20:16:29: * Fixed function pipeline: no
20:16:29: * 32-bit index buffers: yes
20:16:29: * Hardware stencil buffer: yes
20:16:29: - Two sided stencil support: yes
20:16:29: - Wrap stencil values: yes
20:16:29: * Vertex programs: yes
20:16:29: - Number of constant 4-vectors: 1024
20:16:29: * Fragment programs: yes
20:16:29: - Number of constant 4-vectors: 1024
20:16:29: * Geometry programs: yes
20:16:29: - Number of constant 4-vectors: 1024
20:16:29: * Tessellation Hull programs: yes
20:16:29: - Number of constant 4-vectors: 1024
20:16:29: * Tessellation Domain programs: yes
20:16:29: - Number of constant 4-vectors: 1024
20:16:29: * Compute programs: yes
20:16:29: - Number of constant 4-vectors: 4096
20:16:29: * Supported Shader Profiles: gl_spirv glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430 glsl440 glsl450 glsl460
20:16:29: * Read-back compiled shader: yes
20:16:29: * Number of vertex attributes: 16
20:16:29: * Textures
20:16:29: - Number of texture units: 16
20:16:29: - Floating point: yes
20:16:29: - Non-power-of-two: yes
20:16:29: - 1D textures: yes
20:16:29: - 2D array textures: yes
20:16:29: - 3D textures: yes
20:16:29: - Anisotropic filtering: yes
20:16:29: * Texture Compression: yes
20:16:29: - DXT: yes
20:16:29: - VTC: no
20:16:29: - PVRTC: no
20:16:29: - ATC: no
20:16:29: - ETC1: no
20:16:29: - ETC2: yes
20:16:29: - BC4/BC5: yes
20:16:29: - BC6H/BC7: yes
20:16:29: - ASTC: yes
20:16:29: - Automatic mipmap generation: yes
20:16:29: * Vertex Buffers
20:16:29: - Render to Vertex Buffer: yes
20:16:29: - Instance Data: yes
20:16:29: - Primitive Restart: yes
20:16:29: - INT_10_10_10_2_NORM element type: yes
20:16:29: * Vertex texture fetch: yes
20:16:29: - Max vertex textures: 16
20:16:29: - Vertex textures shared: no
20:16:29: * Read/Write Buffers: yes
20:16:29: * Hardware Occlusion Query: yes
20:16:29: * User clip planes: yes
20:16:29: * Depth clamping: yes
20:16:29: * Hardware render-to-texture: yes
20:16:29: - Multiple Render Targets: 8
20:16:29: - With different bit depths: yes
20:16:29: * Point Sprites: yes
20:16:29: - Extended parameters: yes
20:16:29: - Max Size: 255
20:16:29: * Wide Lines: yes
20:16:29: * Hardware Gamma: yes
20:16:29: * PBuffer support: no
20:16:29: * Vertex Array Objects: yes
20:16:29: * Separate shader objects: yes
20:16:29: - redeclare GLSL interface block: yes
20:16:29: * Debugging/ profiling events: yes
20:16:29: * Map buffer storage: yes
20:16:29: DefaultWorkQueue('Root') initialising on thread 61236.
20:16:29: Particle Renderer Type 'billboard' registered
20:16:29: DefaultWorkQueue('Root')::WorkerFunc - thread 34496 starting.
20:16:29: DefaultWorkQueue('Root')::WorkerFunc - thread 46748 starting.
20:16:29: Parsing 'E:\||||||||||\Dependencies\ogre-caelum-master\bin\Debug\resources.cfg'
20:16:29: Creating resource group Caelum
20:16:29: Added resource location 'E:/||||||||||/Dependencies/ogre-caelum-master/main/resources' of type 'FileSystem' to resource group 'Caelum'
20:16:29: Added resource location 'E:/||||||||||/Dependencies/ogre-13.6.5/build/Media' of type 'FileSystem' to resource group 'General'
20:16:29: Added resource location 'E:/||||||||||/Dependencies/ogre-13.6.5/build/Media/Main' of type 'FileSystem' to resource group 'General'
20:16:29: Added resource location 'E:/||||||||||/Dependencies/ogre-13.6.5/build/Media/RTShaderLib/GLSL' of type 'FileSystem' to resource group 'General'
20:16:29: Added resource location 'E:/||||||||||/Dependencies/ogre-caelum-master/samples/resources' of type 'FileSystem' to resource group 'General'
20:16:29: Added resource location 'E:/||||||||||/Dependencies/ogre-13.6.5/build/sdk/Media/Main' of type 'FileSystem' to resource group 'OgreInternal'
20:16:29: Added resource location 'E:/||||||||||/Dependencies/ogre-13.6.5/build/sdk/Media/Terrain' of type 'FileSystem' to resource group 'OgreInternal'
20:16:29: Added resource location 'E:/||||||||||/Dependencies/ogre-13.6.5/build/sdk/Media/RTShaderLib/GLSL' of type 'FileSystem' to resource group 'OgreInternal'
20:16:29: Added resource location 'E:/||||||||||/Dependencies/ogre-13.6.5/build/sdk/Media/RTShaderLib/HLSL_Cg' of type 'FileSystem' to resource group 'OgreInternal'
20:16:29: Caelum plugin version 0.6.4 installed
20:16:29: Registering ResourceManager for type PropertyScript
20:16:29: Parsing scripts for resource group Caelum
20:16:29: Parsing script DepthRender.program
20:16:29: Parsing script GroundFog.program
20:16:29: Parsing script Haze.program
20:16:29: Parsing script MinimalCompositorVP.program
20:16:29: Parsing script DepthComposer.material
20:16:29: Parsing script GroundFog.material
20:16:29: Parsing script LayeredClouds.material
20:16:29: Parsing script moon.material
20:16:29: Parsing script PointStarfield.material
20:16:29: Parsing script Precipitation.material
20:16:29: Parsing script SkyDome.material
20:16:29: Parsing script Starfield.material
20:16:29: Parsing script Sun.material
20:16:29: Parsing script DepthComposer.compositor
20:16:29: Parsing script Precipitation.compositor
20:16:29: Finished parsing scripts for resource group Caelum
20:16:29: Creating resources for group Caelum
20:16:29: All done
20:16:29: Parsing scripts for resource group General
20:16:29: Parsing script ShadowVolumeExtude.program
20:16:29: 'ShadowBlend.vert' WARNING: 1:1: '' : #version directive missing
20:16:29: 'ShadowBlend.frag' WARNING: 1:1: '' : #version directive missing
20:16:29: Parsing script Shadow.material
20:16:29: 'ShadowExtrudeDirLightFinite.vert' WARNING: 1:1: '' : #version directive missing
20:16:29: 'ShadowExtrudeDirLight.vert' WARNING: 1:1: '' : #version directive missing
20:16:29: Parsing script CaelumSample.material
20:16:29: Parsing script TestSkyScript.os
20:16:29: Finished parsing scripts for resource group General
20:16:29: Creating resources for group General
20:16:29: All done
20:16:29: Parsing scripts for resource group OgreAutodetect
20:16:29: Finished parsing scripts for resource group OgreAutodetect
20:16:29: Creating resources for group OgreAutodetect
20:16:29: All done
20:16:29: Parsing scripts for resource group OgreInternal
20:16:29: Finished parsing scripts for resource group OgreInternal
20:16:29: Creating resources for group OgreInternal
20:16:29: All done
20:16:29: Mesh: Loading TudorHouse.mesh.
20:16:29: Warning: TudorHouse.mesh uses an old format [MeshSerializer_v1.40]; upgrade with the OgreMeshUpgrader tool
20:16:29: Warning: material Examples/TudorHouse has no supportable Techniques and will be blank. Explanation:
Pass 0: vertex program CaelumSample/BasicVP cannot be used - not supported.
Pass 0: vertex program CaelumSample/PSSM/AmbientVP cannot be used - not supported.
20:16:29: Caelum: Initialising Caelum system...
20:16:29: Caelum: Creating caelum sub-components.
20:16:29: Texture 'EarthClearSky2.png': Loading 1 faces(PF_A8B8G8R8,64x64x1) Internal format is PF_A8B8G8R8,64x64x1.
20:16:29: Caelum: Creating CaelumSphericDome sphere mesh resource...
20:16:29: Caelum: generateSphericDome DONE
20:16:29: Texture 'sun_disc.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) Internal format is PF_A8B8G8R8,128x128x1.
20:16:29: Warning: material Caelum/PhaseMoon/000001CB58038560 has no supportable Techniques and will be blank. Explanation:
Pass 0: vertex program Caelum/PhaseMoonVP cannot be used - not supported.
20:16:29: Caelum: Failed to initialize moon: UnsupportedException: Can't load material "Caelum/PhaseMoon": Pass 0: vertex program Caelum/PhaseMoonVP cannot be used - not supported.
in Caelum at E:\||||||||||\Dependencies\ogre-caelum-master\main\src\InternalUtilities.cpp (line 86)
20:16:29: Warning: material Caelum/StarPoint/000001CB5FF58100 has no supportable Techniques and will be blank. Explanation:
Pass 0: vertex program Caelum/StarPointVP cannot be used - not supported.
20:16:29: Caelum: Failed to initialize starfield: UnsupportedException: Can't load material "Caelum/StarPoint": Pass 0: vertex program Caelum/StarPointVP cannot be used - not supported.
in Caelum at E:\||||||||||\Dependencies\ogre-caelum-master\main\src\InternalUtilities.cpp (line 86)
20:16:29: Warning: material Caelum/FlatCloudLayer/Material000001CB5FF31EB0 has no supportable Techniques and will be blank. Explanation:
Pass 0: vertex program CaelumLayeredCloudsVP cannot be used - not supported.
20:16:29: Caelum: Failed to initialize clouds: UnsupportedException: Can't load material "CaelumLayeredClouds": Pass 0: vertex program CaelumLayeredCloudsVP cannot be used - not supported.
in Caelum at E:\||||||||||\Dependencies\ogre-caelum-master\main\src\InternalUtilities.cpp (line 86)
20:16:29: Caelum: DONE initializing
20:16:30: 09de91ea4a8a3d7e9a88395d5b918731_VS
d04d8a480e9a739b8e0bab712fbc8afe_FS
GLSL program pipeline validation result:
WARNING: 1:1: '' : #version directive missing
20:16:30: 79903ded0e5ecbb5f1f5d64bdb373a31_VS
0c6406765d7f117faa2fe9816e871421_FS
GLSL program pipeline validation result:
WARNING: 1:1: '' : #version directive missing
20:16:39: Caelum: Shutting down Caelum system...
20:16:39: Caelum: Delete UniversalClock
20:16:39: Unregistering ResourceManager for type Font
20:16:39: DefaultWorkQueue('Root') shutting down on thread 61236.
20:16:39: DefaultWorkQueue('Root')::WorkerFunc - thread 46748 stopped.
20:16:39: DefaultWorkQueue('Root')::WorkerFunc - thread 34496 stopped.
20:16:39: *-*-* OGRE Shutdown
20:16:39: Unregistering ResourceManager for type Compositor
20:16:39: Unregistering ResourceManager for type Material
20:16:39: Unregistering ResourceManager for type GpuProgram
20:16:39: Unloading library E:/||||||||||/Dependencies/ogre-caelum-master/bin/Debug/.\Codec_STBI
20:16:39: Uninstalling plugin: GL RenderSystem
20:16:39: *** Stopping Win32GL Subsystem ***
20:16:39: Plugin successfully uninstalled
20:16:39: Unloading library E:/||||||||||/Dependencies/ogre-caelum-master/bin/Debug/.\RenderSystem_GL
20:16:39: Uninstalling plugin: GL 3+ RenderSystem
20:16:39: Unregistering ResourceManager for type Texture
20:16:39: *** Stopping Win32GL Subsystem ***
20:16:39: Plugin successfully uninstalled
20:16:39: Unloading library E:/||||||||||/Dependencies/ogre-caelum-master/bin/Debug/.\RenderSystem_GL3Plus
20:16:39: Unregistering ResourceManager for type Skeleton
20:16:39: Unregistering ResourceManager for type Mesh