Please don't take my response too personally, I'm not trying to attack you, just being very honest as always.
Lax wrote: ↑Wed Dec 18, 2024 12:18 pm
Boy, I'm not able to get it working. I'm struggling for days at costs of my vacation.
Well, I'm not a boy since a long time, I'm 42
I've put all of those 8 years into SR from my vacation and free time, while also sometimes struggling, so I don't really see an alternative. It's definitely more rewarding like that.
Lax wrote: ↑Wed Dec 18, 2024 12:18 pm
Your code is for you well structured, but for anyone else not really well readable. But thats fine, its your project.
Yes, true. I'm pretty sure you like your code best too. I did have to auto format it first to read it and couldn't look for too long. So yeah I surely like mine most.
What matters is your: programming skills, developing, debugging skills, exprience, how much time you spend on it, determination, learning, IQ, etc.
Obiously it took months or years, but I can now debug, check in OgreNext code, debug in it too if needed, check what happens in RenderDoc if I get what I meant, learn if I don't etc.
This is what it means that OgreNext is an advanced engine.
If you have a complex pipeline or project and you can't do this, then don't use it. You will fail, and likely get frustrated.
Obviously noone will do it for you, it's not Godot etc with plenty of popularity, contractors, active forum users, etc.
Lax wrote: ↑Wed Dec 18, 2024 12:18 pm
I tried with renderdoc, but really. Its not my favorite topic, i'm not able to see what is going on.
It wasn't mine either, but there are tutorials for it and one can learn.
Lax wrote: ↑Wed Dec 18, 2024 12:18 pm
I'm not able to understand, how this should working.
I think, I have to give it up.
I have no energy anymore and lots of knots in my brain
Then just give it up. No need to mention it so many times. I wish you all the best for future.
Lax wrote: ↑Wed Dec 18, 2024 12:18 pm
I think, if dark_sylinc, cannot get it working via mExecutionMask, mViewportModifierMask at the generic place in OgreViewport, I'm doomed.
I'm almost sure it is not possible. And I'm pretty sure he won't and we know how to do it other way, since 10th Sep. (there viewtopic.php?p=556543#p556543).
Now, could you please post in your topic (since you have it anyway), not in mine, which is for all Stunt Rally related issues, not just for Split screen or compositor advice.
Lastly, honestly you are pinging dark_sylinc way too often. Seems like once each month or even once in 2 weeks, since June.
I'm pretty sure he won't fix it for you, and neither will I.
It's pretty obvious for me since a while, that he has a regular job, then paid project(s) with OgreNext, and doesn't want to spend his free time on it too. And lately (since years) most OgreNext contributions and bigger features were paid for.
I'm not complaining, it is still MIT license. And I like this project most, the more I know it, the better it feels.