Dear Ogre enthusiasts,
we're looking for an exceptional C++ engineer with strong demonstrated graphics background to work on a very time-sensitive moonshot project at the intersection of games and next-gen AI (no LLMs, no big data harmed). No deep learning experience needed at all. We can pay well and there's an option for this to transition into a full-time on-site role in Switzerland in early summer (requirement for that would be an EU passport and a willingness to work super hard over the next 5 years). Experience with Ogre Next or Lua embedding is a plus. On the particular part you'd work on first, there's a solid amount of work already done, but we need more manpower to make a deadline.
Start is as soon as possible and definitely no later than next week, initially as a freelance role (or a similar model).
Happy about any messages