Bullet Physcis in double precision

What it says on the tin: a place to discuss proposed new features.
Pellaeon
Goblin
Posts: 231
Joined: Thu Apr 28, 2011 12:23 pm
x 29

Bullet Physcis in double precision

Post by Pellaeon »

Hi,

I compiled Ogre 14.3.4 and ran into issues when compiling the Bullet plugin. Reason was, that bullet was build with double precision in the auto-downloaded project while Ogre expects Bullet working with float.
Would be nice if this would be decoupled. Physics calculation are better in double precision. So it would be nice in future Ogre release, if the bullet engine would be used with double.

Best regards
Pellaeon

paroj
OGRE Team Member
OGRE Team Member
Posts: 2233
Joined: Sun Mar 30, 2014 2:51 pm
x 1214

Re: Bullet Physcis in double precision

Post by paroj »

thanks for the report. patches are welcome