To make asset management easier and avoid confusion and overhead of zip format,
I'd like to know if there are some library implementing Ogre::Archive which would support
fast indexing and faster loading for game files, no compression or encryption is needed.
Is there anything like that existing?
PhysFS I remember from old days I was using it, is it still alive? Yes, it is! I guess Ogre plugin should exist for it, right?
I did my custom ad-hoc implementation for very primitive requirements, will later try OfsFileSystem and PhysFS.
Also as I see, Ogre .scene is just an XML for Ogre to create nodes, it does not store meshes and other data,
so custom archive oriented for speedy lookups and data access and making easy to package all the mess into one file is still a thing.
So my custom .package thing is still standing until I see benefits of PhysicsFS above that...