just wanted to share my experiments on a driving scenario using my NOWA-Engine and NOWA-Design editor.
Used is Ogre as graphics engine and newton dynamics as physics engine.
The player controller and the vehicle computer ai is done in lua script. But the ai calculations are done in the PurePursuitComponent plugin, I wrote.
I created a scenario with my NOWA-Engine, NOWA-Editor Ogre-Next and OgreNewt4 using newton dynamics 4 using procedural foliage grass and trees with hurrycane wind effects. The gray tree swaying does also react on gameobjects with a WindInteractorComponent.
I created a procedural maze component for my NOWA-Engine, which generates a random maze. Further more a MeshConstructionComponent is attached to construct the mesh. Then I use 2 Camera for splitscreen and klick at the maze exit. Then the path is calculated and the Flubber finds its way out of the maze
I created an universum component for my NOWA-Engine, which can generate several solar systems with orbit functions. A spaceship can be controlled and can automatically land on a moon or planet. I also use a planet minimap component to mark points of interest. All game mechanics are created in Lua.