Animation in Ogre

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
Post Reply
taniab
Gnoblar
Posts: 1
Joined: Thu Feb 10, 2005 1:07 pm
Location: France
Contact:

Animation in Ogre

Post by taniab »

Hi there, I have a question, does Ogre take keyframe animation on objects? (other than bones)
User avatar
Kencho
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 4011
Joined: Fri Sep 19, 2003 6:28 pm
Location: Burgos, Spain
x 2
Contact:

Post by Kencho »

Nope. I think the best way to do that would be through a vertex shader, but I'm not sure :? Sorry
Image
User avatar
Cyberdigitus
Halfling
Posts: 55
Joined: Thu Mar 04, 2004 7:08 pm
Location: Belgium
Contact:

Post by Cyberdigitus »

sure it does, you just need a way to get it imported, maybe .scene has that already.

the cameraTrack demo shows how to setup an animation, using AnimationTrack, KeyFrames and AnimationStates.
. . .
User avatar
Kencho
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 4011
Joined: Fri Sep 19, 2003 6:28 pm
Location: Burgos, Spain
x 2
Contact:

Post by Kencho »

I'm not sure if he is talking about keyframing the same way as MD2 for instance. Using morph targets and keyframes... I'm kind of ofuscated today... @_@
Image
Post Reply