OpenGL FSAA support?

Problems building or running the engine, queries about how to use features etc.
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eugen
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OpenGL FSAA support?

Post by eugen »

is there any FSAA support in rc1.0, or 0.15 using OpenGL?
i cant see in the intialization dialog a control that will allow me to do that? although i read on forum somtime that it will be available :( i might be mistaken anyway!
nfz
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Post by nfz »

I've been setting it through the advanced screen properties in XP. Haven't looked at doing it through code yet.
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sinbad
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Post by sinbad »

The GLX implementation has support for FSAA in the config, the Windows one doesn't right now, you have to set it through the driver.
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:wumpus:
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Post by :wumpus: »

The SDL GLSupport has FSAA too.
Win32 hasn't yet, as I didin't get around to it and then kind of forgot about it. I'm not sure wether to put it on the list for 1.1 or 1.0 now?
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eugen
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Post by eugen »

I have to make a presentation and it would be good if i had it in the config dialog!
PLS, IF U CAN ADD IT EASELY IN 1.0 !
thanks for all your help and support!
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