There are no compilation errors.
I compiled Ogre both in Debug and Release mode without a problem, I read the official getting-started tutorial and the Wiki, found out about OrgeMain_d.lib but I'm not sure what I can do to solve this error.
I didn't find any threads on this on the forum so I guess it's me that's doing something wrong but, to be honnest, I'm clueless at the moment (not sure what Directx7 is doing there).
This is my setup:
- Visual Studio 7.1
- Latest Ogre build 1.0
- DirectX 9.0 SDK (December release)
Any ideas?
Thanks.
