When i tried to use various material scripts which use vertex/fragment programs (like those in examples with bumpmap or cel shader )
I tried to make Entity to be affected by more than one light i added
Code: Select all
pass{
iteration once_per_light
scene_blend add
....if needed i could attatch material/cg code...
the point is how to modify material script to one that is nontransparent and uses multilight.
Thanks in advance to Ogre community
