Code: Select all
{
technique
{
pass
{
lighting off
depth_write off
texture_unit
{
filtering none
cubic_texture bw.dds separateUV
tex_address_mode clamp
}
}
}
}Code: Select all
{
technique
{
pass
{
ambient 1 1 1
diffuse 0.5 0.5 0.5
#specular 1.0 1.0 1.0 15
texture_unit
{
cubic_texture bw.dds combinedUVW
colour_op add
env_map cubic_reflection
}
}
}
}Code: Select all
Function: ResourceGroupManager::openResource
Description: Cannot locate resource bw.dds in resource group Common.. Edit:
I should say, I have no trouble at all when using .png images instead.
